What made buildism fun! - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: The Community (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=27) +--- Thread: What made buildism fun! (/showthread.php?tid=7344) Pages:
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RE: What made buildism fun! - noob007 - 07-29-2011 Oh, so it bypasses the firewall... *goes to wikipedia* I see. RE: What made buildism fun! - Login - 07-29-2011 (07-29-2011, 03:56 PM)Jacob_ Wrote: Multiplayer has been released. The only thing left to do is fix the bugs, make it easier to use Hamachi, and convince you guys to make games and host servers. I can port forward, I just don't know what the second box is all about. RE: What made buildism fun! - Jacob__mybb_import1 - 07-29-2011 (07-29-2011, 03:57 PM)noob007 Wrote:(07-29-2011, 03:56 PM)Jacob_ Wrote: Multiplayer has been released. The only thing left to do is fix the bugs, make it easier to use Hamachi, and convince you guys to make games and host servers. The problem is that UDP doesn't guarantee packet delivery, while TCP does. I guess I could make the physics syncing packets use UDP, and everything else TCP? RE: What made buildism fun! - Jacob__mybb_import1 - 07-29-2011 (07-29-2011, 06:05 PM)Login Wrote:(07-29-2011, 03:56 PM)Jacob_ Wrote: Multiplayer has been released. The only thing left to do is fix the bugs, make it easier to use Hamachi, and convince you guys to make games and host servers. It's the player limit. If you move your mouse over the boxes, it should tell you what they do. RE: What made buildism fun! - noob007 - 07-29-2011 Yes, almost all remotely good multiplayer games do that. The packets that are sent very frequently and it doesn't really matter if we lose one of them (position updates, bullets, etc.) use UDP. Even Minecraft does that :o RE: What made buildism fun! - Jacob__mybb_import1 - 07-29-2011 (07-29-2011, 06:21 PM)noob007 Wrote: Yes, almost all remotely good multiplayer games do that. The packets that are sent very frequently and it doesn't really matter if we lose one of them (position updates, bullets, etc.) use UDP. Even Minecraft does that :o It does? I coded a custom classic server and the official protocol uses TCP for everything. Beta might have changed that, though, and it would be a good idea since most of the moving stuff you see is just position data sent to your client several times per second. RE: What made buildism fun! - noob007 - 07-29-2011 (07-29-2011, 06:25 PM)Jacob_ Wrote:(07-29-2011, 06:21 PM)noob007 Wrote: Yes, almost all remotely good multiplayer games do that. The packets that are sent very frequently and it doesn't really matter if we lose one of them (position updates, bullets, etc.) use UDP. Even Minecraft does that :o Yeah, it was probably changed in Beta. RE: What made buildism fun! - Duck - 07-29-2011 (07-29-2011, 06:05 PM)Login Wrote:(07-29-2011, 03:56 PM)Jacob_ Wrote: Multiplayer has been released. The only thing left to do is fix the bugs, make it easier to use Hamachi, and convince you guys to make games and host servers. I hear you It confuses the hell out of me, because whatever I put in it it manages to screw up my internet RE: What made buildism fun! - Who - 07-29-2011 Isnt there a way of paying a host to host games as it does with the site? RE: What made buildism fun! - Login - 07-29-2011 (07-29-2011, 06:20 PM)Jacob_ Wrote:Okay. I'll see if I can get it to work.(07-29-2011, 06:05 PM)Login Wrote:(07-29-2011, 03:56 PM)Jacob_ Wrote: Multiplayer has been released. The only thing left to do is fix the bugs, make it easier to use Hamachi, and convince you guys to make games and host servers. |