Next update: Stable Welds (hopefully) - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: 2DWorlds Discussion (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=10) +--- Thread: Next update: Stable Welds (hopefully) (/showthread.php?tid=1334) |
Next update: Stable Welds (hopefully) - Jacob__mybb_import1 - 02-21-2011 As you have probably noticed if you've played Destroy a Building with Rockets/Bombs, welds still don't work very well. The problem is that the physics engine uses an iterative solver: all of the parts and welds/hinges are simulated individually. This means that it's impossible for a normal weld to securely bind 2 parts together. After the update, a group of parts welded together will be treated as one unit. This is going to take a lot of work to do because many parts of the game assume that each part is supposed to move individually; these will have to be rewritten. The update will probably be out in a few days, and the "spazzing" we have now will be a thing of the past! RE: Next update: Stable Welds (hopefully) - Qwertygiy - 02-21-2011 (02-21-2011, 06:23 PM)Jacob_ Wrote: The update will probably be out in a few days, and the "spazzing" we have now will be a thing of the past! GOOD. We need to be able to use welds without worrying about being the next Apollo mission when we mess with them. |