02-21-2011, 06:23 PM
As you have probably noticed if you've played Destroy a Building with Rockets/Bombs, welds still don't work very well. The problem is that the physics engine uses an iterative solver: all of the parts and welds/hinges are simulated individually. This means that it's impossible for a normal weld to securely bind 2 parts together.
After the update, a group of parts welded together will be treated as one unit. This is going to take a lot of work to do because many parts of the game assume that each part is supposed to move individually; these will have to be rewritten.
The update will probably be out in a few days, and the "spazzing" we have now will be a thing of the past!
After the update, a group of parts welded together will be treated as one unit. This is going to take a lot of work to do because many parts of the game assume that each part is supposed to move individually; these will have to be rewritten.
The update will probably be out in a few days, and the "spazzing" we have now will be a thing of the past!