Basic Building/Editor Tutorial - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: 2DWorlds Discussion (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=10) +---- Forum: Tutorials and Guides (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=20) +---- Thread: Basic Building/Editor Tutorial (/showthread.php?tid=2427) Pages:
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Basic Building/Editor Tutorial - Jacob__mybb_import1 - 04-07-2011 To make games on Buildism, you use the Buildism Editor. There are two ways to access the editor:
Once you're in the editor, you'll notice a row of buttons at the top of the screen, called the toolbar. Here's what it should look like:
Buttons 8-20 control the mouse mode; only one can be selected at a time. To place boxes, circles, water, or ladders, click and drag your mouse. To place a weld or hinge, click where two parts (and ONLY two parts) intersect. To place a rope, click and drag the mouse from one part to another. You can move the camera by clicking your right mouse button and dragging. If you want to zoom in or out, use the scroll wheel or press the +/- keys. A: If you wish to test your game, click the Add Character button. Make sure physics are running (button 21). Click again to remove your character. B: You can change some more properties of parts by using the advanced tools; click the pencil icon on the left to access them. Select the parts you want to change by click them, or select multiple ones by clicking the left mouse button and dragging. The table at the bottom lists all of the properties you can change. If you don't understand what a property means, go to the Object List on our wiki. Some useful properties to know:
C: The Lua icon opens up the Scripting Console, which is a grey bar at the bottom of the editor. Type in a one-line Lua script and click "Run". D: The box opens the Model Showcase, which contains several premade items that you can add to your game, such as lava, a spawner, a helicopter, a gun, or a chasing NPC. As with any other programs, you should save often to ensure that you don't lose much work. To save to Buildism.net, use the appropriate item in the file menu. However, it's a good idea to keep a copy on your local computer as well; to do this, use the save button. You can open saved games by using the open button and navigating to where you saved the file. More relevant guides: Scripting, Welds, Textures RE: Basic Building/Editor Tutorial - Eric - 04-07-2011 Cool list Jacob_! do you like my *How To: Upload skins* thread? RE: Basic Building/Editor Tutorial - Duck - 04-07-2011 This is a good guide, I wish it was around on my first day :P RE: Basic Building/Editor Tutorial - Sea - 04-20-2011 This might seem very simple, but how do I anchor blocks? RE: Basic Building/Editor Tutorial - Ice - 04-20-2011 Nice guide! Very helpful. RE: Basic Building/Editor Tutorial - AK-47 - 06-24-2011 This would be very useful for those newcomers. Also for users who don't build. RE: Basic Building/Editor Tutorial - Blizzard - 06-24-2011 Very nice. RE: Basic Building/Editor Tutorial - Qwertygiy - 07-02-2011 It's a little outdated, I think I'll take a screenshot of the editor, label the buttons for even easier viewing, and then update the list. Edit: Done. I also updated the Textures tutorial. RE: Basic Building/Editor Tutorial - AK-47 - 07-02-2011 I see! It's an iceberg! RE: Basic Building/Editor Tutorial - Ice - 07-05-2011 Now no one should say "I don't know how to build". I don't see how this guide could be any easier to understand. |