Buildism Uses Lua - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: 2DWorlds Discussion (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=10) +--- Thread: Buildism Uses Lua (/showthread.php?tid=2764) |
Buildism Uses Lua - Ming-Yan - 04-10-2011 So in theory, if I took my minigames and changed a few properties, I could run it in buildism? RE: Buildism Uses Lua - Scripter - 04-10-2011 From Roblox? You could, but you would have to nearly rewrite the entire code, and change a whole ton of things in game to get it to work right. I think I'll make a minigames place after my Donkey Kong place is done though. RE: Buildism Uses Lua - Micky - 04-10-2011 Yes it can! but RBX.Lua is diferent than this Lua! RE: Buildism Uses Lua - Ming-Yan - 04-10-2011 I wouldn't directly copy over, just the main scripts. Then again, I would need to recreate every weapon and car physics, etc... RE: Buildism Uses Lua - Ashely - 04-10-2011 Yeah, It would have to be re-written to work on here. But you should wait, Until we get MP. |