04-10-2011, 04:25 AM
So in theory, if I took my minigames and changed a few properties, I could run it in buildism?
![[Image: siggggg.gif?t=1312782506]](http://i284.photobucket.com/albums/ll20/sonic3895/siggggg.gif?t=1312782506)
![[Image: signature.png?t=1312081740]](http://i284.photobucket.com/albums/ll20/sonic3895/signature.png?t=1312081740)
Buildism Uses Lua
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04-10-2011, 04:25 AM
So in theory, if I took my minigames and changed a few properties, I could run it in buildism?
![]() ![]()
From Roblox?
You could, but you would have to nearly rewrite the entire code, and change a whole ton of things in game to get it to work right. I think I'll make a minigames place after my Donkey Kong place is done though. ![]()
04-10-2011, 04:28 AM
Yes it can! but RBX.Lua is diferent than this Lua!
04-10-2011, 04:29 AM
I wouldn't directly copy over, just the main scripts.
Then again, I would need to recreate every weapon and car physics, etc... ![]() ![]()
04-10-2011, 04:30 AM
(This post was last modified: 04-10-2011, 04:30 AM by MoonDroplet.)
Yeah, It would have to be re-written to work on here.
But you should wait, Until we get MP.
Hello
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