7/22/11 - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: News (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=8) +--- Thread: 7/22/11 (/showthread.php?tid=7114) |
7/22/11 - Jacob__mybb_import1 - 07-22-2011
RE: 7/22/11 - Duck - 07-22-2011 What's the difference between OverrideArmRotation and ArmRotation? RE: 7/22/11 - Jacob__mybb_import1 - 07-22-2011 (07-22-2011, 07:53 PM)Duck Wrote: What's the difference between OverrideArmRotation and ArmRotation? ArmRotation is just a boolean property that tells the game to use the other one. RE: 7/22/11 - Duck - 07-22-2011 (07-22-2011, 07:54 PM)Jacob_ Wrote:(07-22-2011, 07:53 PM)Duck Wrote: What's the difference between OverrideArmRotation and ArmRotation? I'm confused would Character.ArmRotation = 90 work or would I write Character.OverrideArmRotation = 90 or Character:OverrideArmRotation(90) RE: 7/22/11 - Jacob__mybb_import1 - 07-22-2011 (07-22-2011, 07:56 PM)Duck Wrote:(07-22-2011, 07:54 PM)Jacob_ Wrote:(07-22-2011, 07:53 PM)Duck Wrote: What's the difference between OverrideArmRotation and ArmRotation? character.OverrideArmRotation = true character.ArmRotation = 90 Boolean means it can only be true or false. RE: 7/22/11 - Qwertygiy - 07-22-2011 YES! Now I can make tools with "animations"! RE: 7/22/11 - Jacob__mybb_import1 - 07-23-2011 #2:
RE: 7/22/11 - Duck - 07-23-2011 (07-22-2011, 07:57 PM)Jacob_ Wrote:(07-22-2011, 07:56 PM)Duck Wrote:(07-22-2011, 07:54 PM)Jacob_ Wrote:(07-22-2011, 07:53 PM)Duck Wrote: What's the difference between OverrideArmRotation and ArmRotation? I know what a boolean is, but I got very confused when you said "ArmRotation is just a boolean property" I understand how it works now. |