07-08-2011, 04:55 PM
This would allow touching Terrain to trigger Collided events. Currently, if, say, a rocket hits terrain, it won't explode, it'll just travel along it.
"Collidable" feature of Terrain
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07-08-2011, 04:55 PM
This would allow touching Terrain to trigger Collided events. Currently, if, say, a rocket hits terrain, it won't explode, it'll just travel along it.
07-08-2011, 05:59 PM
(This post was last modified: 07-08-2011, 06:00 PM by mrchickenpop.)
(07-08-2011, 04:55 PM)Qwertygiy Wrote: This would allow touching Terrain to trigger Collided events. Currently, if, say, a rocket hits terrain, it won't explode, it'll just travel along it. You mean like if you make a huge wall and try to shoot at it, the rocket won't explode and dissapear? You mean a version of that into a terrain?
What I mean is, take a Rocket. Shoot it at the Ground before you mess with terrain at all. It should explode. Make it into terrain. It won't explode.
Example: My game "Games" which has some other bugs at the moment too. What I want is to make it so that it CAN touch it and trigger the explosion.
07-08-2011, 08:25 PM
Use the TerrainCollided event in addition to Collided.
I already fixed the rockets in the catalog.
07-09-2011, 01:55 AM
"Use the TerrainCollided event in addition to Collided.
I already fixed the rockets in the catalog." Yes! |
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