All of Archived Buildism's Scripts are here by release date! If there is something missing, PM me.
Give me your feedback! The list is not complete, but I will add time to time.
1.) Kill Part (October 17, 2010 10:12 AM, created by Jacob_)
2.) Music Player (October 17, 2010 10:13, created by Jacob_)
3.) Fly Tool (October 17, 2010 10:14 AM, created by Jacob_)
4.) Teleport Tool (October 17, 2010 10:15 AM, created by Jacob_)
5.) Reset Tool (January 1, 2011 7:07 PM created by Aroblix; edited by Jacob_)
All of Archived Buildism's Scripts are here by release date! If there is something missing, PM me.
Give me your feedback! The list is not complete, but I will add time to time.
1.) Kill Part (October 17, 2010 10:12 AM, created by Jacob_)
2.) Music Player (October 17, 2010 10:13, created by Jacob_)
3.) Fly Tool (October 17, 2010 10:14 AM, created by Jacob_)
4.) Teleport Tool (October 17, 2010 10:15 AM, created by Jacob_)
5.) Reset Tool (January 1, 2011 7:07 PM created by Aroblix; edited by Jacob_)
6.) Rocket Tool (January 2, 2011 7:32 PM, created by Aroblix)
Give me your feedback! The list is not complete, but I will add time to time.
1.) Kill Part (October 17, 2010 10:12 AM, created by Jacob_)
Code:
link(script.Parent.Collided, function(h)
if h.Parent:isA("Character") then
h.Parent:kill()
end
end)
2.) Music Player (October 17, 2010 10:13, created by Jacob_)
Code:
link(script.Parent.Clicked, function()
if script.Parent.Playing.Value then
script.Parent.Sound:stop()
script.Parent.Playing.Value = false
else
script.Parent.Sound:play()
script.Parent.Playing.Value = true
end
end)
3.) Fly Tool (October 17, 2010 10:14 AM, created by Jacob_)
Code:
tool = script.Parent
player = tool.Parent.Parent
if player:isA("Player") then
controller = player.Character.Body.Controller
link(script.Parent.MouseDown, function(button, point)
controller.Velocity = Vec2D(controller.Velocity.x, 5)
end)
link(script.Parent.MouseUp, function(button)
controller.Velocity = Vec2D(controller.Velocity.x, 0)
end)
end
4.) Teleport Tool (October 17, 2010 10:15 AM, created by Jacob_)
Code:
tool = script.Parent
player = tool.Parent.Parent
if player:isA("Player") then
body = player.Character.Body
link(script.Parent.MouseDown, function(button, point)
body.Position = point
end)
end
5.) Reset Tool (January 1, 2011 7:07 PM created by Aroblix; edited by Jacob_)
Code:
player = script.Parent.Parent.Parent
link(script.Parent.MouseDown, function()
player.Character.Health = 0
end)
All of Archived Buildism's Scripts are here by release date! If there is something missing, PM me.
Give me your feedback! The list is not complete, but I will add time to time.
1.) Kill Part (October 17, 2010 10:12 AM, created by Jacob_)
Code:
link(script.Parent.Collided, function(h)
if h.Parent:isA("Character") then
h.Parent:kill()
end
end)
2.) Music Player (October 17, 2010 10:13, created by Jacob_)
Code:
link(script.Parent.Clicked, function()
if script.Parent.Playing.Value then
script.Parent.Sound:stop()
script.Parent.Playing.Value = false
else
script.Parent.Sound:play()
script.Parent.Playing.Value = true
end
end)
3.) Fly Tool (October 17, 2010 10:14 AM, created by Jacob_)
Code:
tool = script.Parent
player = tool.Parent.Parent
if player:isA("Player") then
controller = player.Character.Body.Controller
link(script.Parent.MouseDown, function(button, point)
controller.Velocity = Vec2D(controller.Velocity.x, 5)
end)
link(script.Parent.MouseUp, function(button)
controller.Velocity = Vec2D(controller.Velocity.x, 0)
end)
end
4.) Teleport Tool (October 17, 2010 10:15 AM, created by Jacob_)
Code:
tool = script.Parent
player = tool.Parent.Parent
if player:isA("Player") then
body = player.Character.Body
link(script.Parent.MouseDown, function(button, point)
body.Position = point
end)
end
5.) Reset Tool (January 1, 2011 7:07 PM created by Aroblix; edited by Jacob_)
Code:
player = script.Parent.Parent.Parent
link(script.Parent.MouseDown, function()
player.Character.Health = 0
end)
6.) Rocket Tool (January 2, 2011 7:32 PM, created by Aroblix)
Code:
rocket = false
char = script.Parent.Parent.Parent.Character
link(script.Parent.MouseDown, function()
if rocket == false then
rocket = true
create("Rocket").Parent = char.Body
else
char.Body.Rocket.Parent = nil
end
end)