Message Function in-games.
#1
To make a Message Function, like a GUI, or something, how would it work?
Note: when they have a / it means it's one of the two, so correct me there.
[lua]m = game.Parent.?.msg
m = msg.text = "hio"
wait(100)
m:Remove()[/lua]

Please tell me if my scripting is off, I'm trying to remember my basics.
[Image: poptartFINALTINY.gif]
[Image: log.png?t=1302647037]
Reply
#2
But it's got to have a Parent, correct?
[Image: poptartFINALTINY.gif]
[Image: log.png?t=1302647037]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)