Could somone please make this Tool into a Model and make it a Buildism Script?
#1
It is ROBLOX Script ATM. It is suppost to lift Water Pillars out of the ground. Please make it a Tool and a Model. Smile Thanks if you do...

tool = Instance.new("Tool")
Handle = Instance.new("Part")

Handle.Shape = "Ball"
Handle.formFactor = 0
Handle.TopSurface = 0
Handle.BottomSurface = 0
Handle.Locked = true
Handle.Transparency = 0
Handle.Reflectance = 0
Handle.Name = "Handle"
Handle.BrickColor = BrickColor.new("Cyan")
Handle.Transparency = 0.3
Handle.Size = Vector3.new(1,1,1)
Handle.Parent = tool


RockFolder = Instance.new("Model")
RockFolder.Name = "Rocks"
RockFolder.Parent = Workspace


function Sound(SoundId)
s = Instance.new("Sound")
s.SoundId = SoundId
s.Name = "ToolSound"
s.Parent = Handle
s.Pitch = 1
s.Volume = 1
return s
end

Engage = Sound("http://www.roblox.com/asset/?id=11450310")

RockFolder.ChildAdded:connect(function(Stone)
Stone.Touched:connect(function (hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent.Name ~= tool.Parent.Name then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-100
hit.Parent.Humanoid.Sit = true
hit.Parent.Torso.Velocity = Vector3.new(math.random(-0,00),math.random(125,150),math.random(-00,00))
end
end)
Stone.CFrame = Stone.CFrame*CFrame.new(0,0,0)
for i=1,25 do
Stone.CFrame = Stone.CFrame*CFrame.new(0,0.4,0)
wait()
end
wait(0.05)
for i=1,25 do
Stone.CFrame = Stone.CFrame*CFrame.new(0,-0.4,0)
wait()
end
Stone:remove()
end)



function Stone(CFRAME,Number)
S = Instance.new("Part")
S.Name = "Rock"
S.formFactor = 0
S.Anchored = true
S.TopSurface = "Smooth"
S.BottomSurface = "Smooth"
S.Locked = true
S.Transparency = 0.3
S.Reflectance = 0
S.CanCollide = true
S.Size = Vector3.new(math.random(02,07),math.random(20,25),math.random(02,07))
S.BrickColor = BrickColor.new("Cyan")
S.CFrame = CFRAME*CFrame.new(0,0,Number*10)*CFrame.fromEulerAnglesXYZ(2*math.pi/360*math.random(-20,20),2*math.pi/360*math.random(-500,500),2*math.pi/360*math.random(-20,20))
S.Parent = RockFolder

end


D = false

tool.Activated:connect(function()
if D == true then return end
Engage:play()
D = true
Dir = tool.Parent.Torso.CFrame
print(Dir)
for i=1,10 do
Stone(Dir,i*-1)
wait(0.05)
end
D = false
end)

Player = game.Players.tremper
tool.Parent = Player.Backpack
RockFolder.Parent = Player.Character
tool.Name = "_-_=+.?[}"
--[[p = Instance.new("Part")
p.Parent = Workspace
p.Anchored = true
p.BottomSurface = "Smooth"
p.Position = Vector3.new(10, 50, 20)
p2 = p:clone()
p2.Parent = Workspace
p2.Position = Vector3.new(20, 15, 2)
a = Instance.new("Part")
a.Parent = Workspace
a.Anchored = true
a.TopSurface = "Smooth"
a.BottomSurface = "Smooth"
a.BrickColor = BrickColor.new("Really red")
a.Size = Vector3.new(1,((p.Position - p2.Position).magnitude),1)
a.CFrame = CFrame.new((p1.Position+ p2.Position)/2, p1.Position)*CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)



]]



Thanks if you do! Big Grin
Reply
#2
"hit.Parent.Humanoid.Sit = true "

Hmmm, players can't sit... That will have to be left out.
Reply
#3
Oh. But can you do it?
Reply
#4
Errrr, you would need to change a couple of things for it to work on Buildism, I would help but I don't script.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)