04-05-2011, 10:00 PM 
		
	
	
		I was wondering how I would go about making a script where if a player says a certain phrase the game would respond. Some help would be appreciated.
	
	
	
	
	
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		04-05-2011, 10:00 PM 
		
	 
	
		I was wondering how I would go about making a script where if a player says a certain phrase the game would respond. Some help would be appreciated.
	 
	
	
	
	
		
		
		04-05-2011, 10:44 PM 
		
	 
	(04-05-2011, 10:00 PM)Bramwell Wrote: I was wondering how I would go about making a script where if a player says a certain phrase the game would respond. Some help would be appreciated. I never tried to make it, but I would guess something like this... [lua] link(game.Players.PlayerAdded, function(player) link(player.Chatted, function(speaker, msg) if msg == "reset" then speaker.Character.Health = 0 end end) end) [/lua] Or something similiar to that. With some testing I could probably get it to work (should the above script not).  
		
		
		04-05-2011, 10:52 PM 
		
	 
	
		Thank you very much, as I was also looking for one of those scripts, however, what I had in mind was the game replying with a chat message.
	 
	
	
	
	
		
		
		04-05-2011, 10:59 PM 
		
	 
	
		If you're thinking about making a talking AI, I would give up. Otherwise, try using the message function.
	 
	
	
 
		
		
		04-06-2011, 02:15 AM 
		
	 
	
		game:chat(color, message)
	 
	
	
	
	
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