Hmm, how do you make a box that is on ALL 3 layers?
#11
That might lag stuff a little, nah, I'd rather make the other bricks non-collidable in the same layer.
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#12
(04-18-2011, 02:23 PM)AK-47 Wrote: That might lag stuff a little, nah, I'd rather make the other bricks non-collidable in the same layer.
Buildism has no lag. I can spam 1000 blocks in Grey world and it still runs 100%.

3 blocks isn't gonna do anything. Manually putting stuff in layers is something you learn is more efficient when making a full game. (because if your script has a hole, you will have to do a lot more work)
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#13
Yea, but a machinegun that fires 20 rounds per secound would. 20*3 = 60 bricks per second.
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#14
(04-18-2011, 02:29 PM)AK-47 Wrote: Yea, but a machinegun that fires 20 rounds per secound would. 20*3 = 60 bricks per second.

That still wouldn't lag...
A script calculating the position of a block and it's layer takes up more CPU than having 3 static blocks.
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#15
But the blocks aren't static. The move in one direction constantly.
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#16
(04-18-2011, 02:50 PM)AK-47 Wrote: But the blocks aren't static. The move in one direction constantly.
You want the missiles to be on all 3 layers?
Simple, put everything on one layer.

I don't think the missile should logically collide with anything in front or behind it.
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