.lua files
#1
I just compiled my Lua in C, and now, what are .lua files suppose to open with?
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#2
Notepad perhaps? I've edited a lua script in notepad and it was .lua format.
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#3
Yes, but how do you run them?
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#4
No idea. I imported mine into ROBLOX, I assume you need a seperate executable of some sort.
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#5
I suppose it's because luavs.bat is broke.
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#6
(07-13-2011, 04:25 PM)roperson Wrote: Yes, but how do you run them?

Since you posted this in the Buildism Scripting section: open the .lua file with Notepad, copy the code into a Buildism script, then right click the script and click Run Script. Wink
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#7
You could look for a Lua Shell...
I use a Python Shell to execute scripts coded in Python.
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#8
(07-13-2011, 05:29 PM)Jacob_ Wrote:
(07-13-2011, 04:25 PM)roperson Wrote: Yes, but how do you run them?

Since you posted this in the Buildism Scripting section: open the .lua file with Notepad, copy the code into a Buildism script, then right click the script and click Run Script. Wink

Exactly

I'm going use LOVE. By the way.. LOVE seems programed in Java.
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#9
(07-13-2011, 09:01 PM)roperson Wrote:
(07-13-2011, 05:29 PM)Jacob_ Wrote:
(07-13-2011, 04:25 PM)roperson Wrote: Yes, but how do you run them?

Since you posted this in the Buildism Scripting section: open the .lua file with Notepad, copy the code into a Buildism script, then right click the script and click Run Script. Wink

Exactly

I'm going use LOVE. By the way.. LOVE seems programed in Java.

Why are you using Love and not Buildism?
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#10
(07-13-2011, 11:27 PM)Jacob_ Wrote:
(07-13-2011, 09:01 PM)roperson Wrote:
(07-13-2011, 05:29 PM)Jacob_ Wrote:
(07-13-2011, 04:25 PM)roperson Wrote: Yes, but how do you run them?

Since you posted this in the Buildism Scripting section: open the .lua file with Notepad, copy the code into a Buildism script, then right click the script and click Run Script. Wink

Exactly

I'm going use LOVE. By the way.. LOVE seems programed in Java.

Why are you using Love and not Buildism?

Yeah, buildism will run your lua just fine!
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