08-07-2011, 09:32 PM
- Two fixed objects touching no longer cause Collided events
- Using link() inside link() for the same event is now disabled instead of crashing the game
- Fixed tools sometimes hiding themselves when a game was saved and then loaded again
- Parts with a FixedVelocity are now not affected by gravity
- Fixed player sometimes dying immediately after respawning (rarely)
- Fixed the camera shaking when the player went through a noncollidable part
- Added a ShowUI property to the player that hides the health bar
- The Collided event works for Water now