02-22-2012, 04:24 AM
Lately I've been thinking about making Buildism easier to use, and also more different from that 3D game making program that everyone likes to post about. Here are the main things I'm going to do:
Here is a prototype of the new editor layout, ignore my horrible sketching.
- No more adding characters or starting/stopping physics. You just build your game, then click a "Test" button to add a character, run all scripts and start the physics. When you leave test mode, everything will be reset.
- No more script objects. Instead, all scripting is done through events (like the current events menu that you get when you right click something.) The only way to run event scripts is to test the game, but they will be checked for syntax errors as you type.
Here is a prototype of the new editor layout, ignore my horrible sketching.