12-31-2010, 09:14 PM
The explosion effect is actually created by making a bunch of invisible circles radiating out from the center, so this would be easy to do.
Currently the health you lose in an explosion is caclulated based on your distance from it and the force, should I keep it this way but make it so you have to be hit by one of the invisible circles to take damage?
Currently the health you lose in an explosion is caclulated based on your distance from it and the force, should I keep it this way but make it so you have to be hit by one of the invisible circles to take damage?