01-25-2013, 09:52 PM
There's always the classic Obstacle Course.
To make killbricks, insert a Script object into the thing you want to make deadly and type this in:
[lua]
link(script.Parent.Collided, function(hit)
if hit.Name == "Body" and hit.Parent ~= nil then
hit.Parent.Health = 0
end
end)
[/lua]
Or, if you want to make something kill you if you make too many mistakes you can change the "= 0" part to "= hit.Parent.Health - 25" or some other suitable number.
To make killbricks, insert a Script object into the thing you want to make deadly and type this in:
[lua]
link(script.Parent.Collided, function(hit)
if hit.Name == "Body" and hit.Parent ~= nil then
hit.Parent.Health = 0
end
end)
[/lua]
Or, if you want to make something kill you if you make too many mistakes you can change the "= 0" part to "= hit.Parent.Health - 25" or some other suitable number.