04-28-2011, 02:07 PM
The Source of a script isn't locked in Buildism like it is in ROBLOX.
local s = create("Script")
s.Source = [[
line1
line2
line3
line4
]]
Try something like that. I'm having issues loading the editor right now, but you may want to check the Rocket script by Jacob_ in the default place. I know for certain that the main script creates a working other script.
local s = create("Script")
s.Source = [[
line1
line2
line3
line4
]]
Try something like that. I'm having issues loading the editor right now, but you may want to check the Rocket script by Jacob_ in the default place. I know for certain that the main script creates a working other script.