06-10-2011, 05:32 PM
1st one isn't a bug. If it updated the physical terrain while you were drawing it, there would be noticeable lag.
The second one would be hard to fix. When a moving part is stuck inside a fixed one, it goes toward the side that's closest, which should get it out into the open. But terrain is not actually a solid object, but a bunch of tall, narrow ones for technical reasons, so the closest way "out" gets the part stuck in an invisible seam, and it sinks due to gravity.
And it's not lost forever, you should be able to grab it with the drag tool through the terrain.
Both of these could be avoided by not drawing terrain when physics is on.
The second one would be hard to fix. When a moving part is stuck inside a fixed one, it goes toward the side that's closest, which should get it out into the open. But terrain is not actually a solid object, but a bunch of tall, narrow ones for technical reasons, so the closest way "out" gets the part stuck in an invisible seam, and it sinks due to gravity.
And it's not lost forever, you should be able to grab it with the drag tool through the terrain.
Both of these could be avoided by not drawing terrain when physics is on.