If Buildism ever has a currency
#11
(07-01-2011, 09:46 AM)Tarabukka Wrote:
(07-01-2011, 09:41 AM)JoeGremel Wrote: It also should be purchasable like 2 dollar= # Buildism credits.

I wouldn't be so sure that would be practical or entirely beneficial:

- Payment is hard. You can jump through a billion hoops to get certified to actually take credit cards, where you're losing trust anyway, or use a vendor like PayPal or Google Checkout, who charge quite a bit of commission and will randomly suspend your account forever for having too much money (PayPal mostly in the latter)

- Payment can corrupt. When members who have paid to get Buildism credits have extra privileges that don't make sense - extra weight in polls or something like that - you have problems. See: Roblox.

- Payment isn't too great for the economy. It's nice to peg your currency to something else to make it a little more stable, but you can't be sure you're being fair. BlockCommunity uses a reward point system for referrals, with the RP then being translated into cash or badges. The cash offered, I must admit, isn't great; the exchange from Reward Points to Block Bux, or USD to Buildism credits, or any currency, is never static.

Have you played an online game other than ROBLOX before?
Buyable currencies within a game are used all the time, in fact a lot of games don't have membership but just a currency you can buy. The value can be static, you set a number boom done.

Virtual to Dollars isn't like a trade system, it's BUYING SOMETHING. If I buy 4 apples, I buy 4 apples regardless of how the economy is or where I am buying the apples. [bad example but you get the point]

My only problem is people getting mad and down rating places or just trolling good places in general.
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