If Buildism ever has a currency
#20
(07-01-2011, 07:45 PM)Nyht Wrote: My stand on purchasable currency: No. The currency can become unbalanced.

Unbalanced how exactly? If you mean that several people buy up a lot of it and it becomes less 'valuable' in general, I'm assuming that there will be a limit on how much you can purchase during a certain time period.

For example, if it costs $5.00 to buy 500 currency, then you can spend no more than 40$ a week and no more than 120$ a month.

A sort of "tax" would not be a bad idea either -- for example, if you don't log in for a straight week, you lose the amount of currency that you would have gotten by logging in each day that week (assuming there is a daily or other time-based gain of currency). This would let poorer, active users have a slight advantage over richer, inactive users.


Oh, and as for your IP? Check out portforward and their tutorial on setting up a static IP address.
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