07-17-2011, 03:20 PM
(07-17-2011, 03:12 PM)Duck Wrote: I remember when I first joined and made a game, the bugs were awful.
I bet not as bad as when I joined. I actually had to set up special lines in scripts for things like Collided. Collided would often randomly trigger with a nil value for the variable, and loops were even buggier then than they are now.