07-31-2011, 08:57 PM
Here's some counter-examples to consider:
- Roblox is building blocks. Buildism is clearly not. To put parts inside parts on ROBLOX, it takes a complicated process of CFraming that even I hate. Buildism, you just click on a button and you have a new square or circle there.
- Lua is used in many games. Nobody's calling Gary's Mod or World of Warcraft a copy of ROBLOX. And ours is a bit different from ROBLOX -- we're even outphasing our equivalent of wait().
- ROBLOX uses Ogre for its physics and runs as an EXE. Buildism uses Java and does not have to be run as an executable.
- On ROBLOX, you have money and a catalog and membership and all this corporate capitalism stuff and the focus is more on customizable avatars and add-ons than on building. Here, Jacob_ refuses to implement a currency for that reason.
- Roblox has no equivalent to our terrain, ropes, hinges, Platforms, or the Flip properties of Textures.
- We're not 3D and it's not even possible to make good 3D stuff here. Roblox's 2D system stinks.
- Our skins are almost completely user created -- so not only will you have some ROBLOX stuff just like you have Minecraft stuff on ROBLOXm but you can entirely create your own character so its easier to "copy".
- Humanoid block shape? See Blockland, MineCraft, etc.