FixedVelocitys aren't keeping a part "still" in the Y vector.
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What I mean is, a part with a FixedVelocity is NOT affected by gravity. A part with a VelocityController IS affected by gravity.

Well, both of them are making my stuff fall to the ground.
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FixedVelocitys aren't keeping a part "still" in the Y vector. - by Qwertygiy - 08-02-2011, 12:58 AM

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