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8/7/11
#1
  • Two fixed objects touching no longer cause Collided events
  • Using link() inside link() for the same event is now disabled instead of crashing the game
  • Fixed tools sometimes hiding themselves when a game was saved and then loaded again
  • Parts with a FixedVelocity are now not affected by gravity
  • Fixed player sometimes dying immediately after respawning (rarely)
  • Fixed the camera shaking when the player went through a noncollidable part
  • Added a ShowUI property to the player that hides the health bar
  • The Collided event works for Water now
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8/7/11 - by Jacob__mybb_import1 - 08-07-2011, 09:32 PM

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