ParticleSystem
#2
Instead of enabled (which is not a part of it) try this:

if part.Parent:isA("NPC") or part.Parent:isA("Character") then
particleSystem.Parent = tool
else
particleSystem.Parent = nil
end


Something like that.
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ParticleSystem - by Sazaho - 08-25-2011, 04:50 PM

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