Currency.... and other items...
#2
Currency is something that would be very good to have as long as it didn't completely and utterly redefine Buildism as we know it into a capitalism-focused game, even only as far as it did Roblox.

As Jacob_ has explained before, hats aren't inherently wrong, but they have some logistical problems. The site is designed around the current character, and dozens and dozens of templates would have to be redone to make space for hats. And of course, there's the dimwits who take one look at a long list of hats and say "This looks just like Roblox! TOO MANY STUPID HATS RAWR"

Tools, on the other hand, would be a better idea. They actually do stuff and you wouldn't have to redesign the entire site to make room for them.

Extra games -- as long as they are moderately priced and not very expensive or very cheap, this should DEFINITELY be considered.

And since we have Google ads anyway, currency would be good to buy space for ads for your skins, games, or clans (and models, if Jacob_ adds the much-wanted model database into the site). I know, Roblox did this first, but it's a good idea.
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Currency.... and other items... - by Glome - 02-01-2012, 02:41 AM

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