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01-25-2013, 09:33 PM
(This post was last modified: 01-25-2013, 09:35 PM by Oak.)
Something that is fairly reasonable, easy to make, and simplex.
I have many ideas- but most are very hard to make (I have very little-basic programming knowledge's).
Well I
WAS the walrus.
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There's always the classic Obstacle Course.
To make killbricks, insert a Script object into the thing you want to make deadly and type this in:
[lua]
link(script.Parent.Collided, function(hit)
if hit.Name == "Body" and hit.Parent ~= nil then
hit.Parent.Health = 0
end
end)
[/lua]
Or, if you want to make something kill you if you make too many mistakes you can change the "= 0" part to "= hit.Parent.Health - 25" or some other suitable number.
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No obstacle courses.
I don't want to make those.
They are too generic and common.
Well I
WAS the walrus.
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You could build a large structure made out of many tiny parts, and add a rocket launcher, so players could blow it up.
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something not complicated,
cant help there,
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make a game where you can reverse gravity and rewind time and flip in to 3 dimensions and you have to defeat a 6th dimensional bad guy