Many kinds of joints
#1
Box2D seems to support all of these:

1. Prismatic joints
2. Revolute joints
3. Distance joints

etc.

They would be cool to have. It would allow the creation of soft bodies and springs, too.
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#2
If you use a FixedPosition object, it's actually creating a distance joint with the world as the second object.

Prismatic joints are cool, but I don't know a good way of creating them with the UI.
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#3
(06-16-2011, 02:06 AM)Jacob_ Wrote: If you use a FixedPosition object, it's actually creating a distance joint with the world as the second object.

Prismatic joints are cool, but I don't know a good way of creating them with the UI.

So you're having trouble with the picture or the coding? If it's a picture, I'm a 2D artist myself, I make all sorts of sprites, and other cool things.
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#4
Not the coding, but the way you add them in the editor.
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