07-01-2011, 03:06 AM
The only way to get it will be by making a good game and having people play and review it.
If Buildism ever has a currency
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07-01-2011, 03:06 AM
The only way to get it will be by making a good game and having people play and review it.
07-01-2011, 03:09 AM
Wait, I have another idea for currency. Can you make game slots be bought with currency? Oh, and you should probably fix it so that it doesn't count as a visit if the creator of the game plays it(same goes for profile pages).
07-01-2011, 03:11 AM
Yes, (that would make people make games) and I would enjoy it. Buy more game slots with the currency also.
07-01-2011, 09:41 AM
It also should be purchasable like 2 dollar= # Buildism credits.
07-01-2011, 09:46 AM
(07-01-2011, 09:41 AM)JoeGremel Wrote: It also should be purchasable like 2 dollar= # Buildism credits. I wouldn't be so sure that would be practical or entirely beneficial: - Payment is hard. You can jump through a billion hoops to get certified to actually take credit cards, where you're losing trust anyway, or use a vendor like PayPal or Google Checkout, who charge quite a bit of commission and will randomly suspend your account forever for having too much money (PayPal mostly in the latter) - Payment can corrupt. When members who have paid to get Buildism credits have extra privileges that don't make sense - extra weight in polls or something like that - you have problems. See: Roblox. - Payment isn't too great for the economy. It's nice to peg your currency to something else to make it a little more stable, but you can't be sure you're being fair. BlockCommunity uses a reward point system for referrals, with the RP then being translated into cash or badges. The cash offered, I must admit, isn't great; the exchange from Reward Points to Block Bux, or USD to Buildism credits, or any currency, is never static. |
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