Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
8/7/11
#1
  • Two fixed objects touching no longer cause Collided events
  • Using link() inside link() for the same event is now disabled instead of crashing the game
  • Fixed tools sometimes hiding themselves when a game was saved and then loaded again
  • Parts with a FixedVelocity are now not affected by gravity
  • Fixed player sometimes dying immediately after respawning (rarely)
  • Fixed the camera shaking when the player went through a noncollidable part
  • Added a ShowUI property to the player that hides the health bar
  • The Collided event works for Water now
Reply
#2
(08-07-2011, 09:32 PM)Jacob_ Wrote:
  • Two fixed objects touching no longer cause Collided events
  • Parts with a FixedVelocity are now not affected by gravity
  • Fixed player sometimes dying immediately after respawning (rarely)
  • Fixed the camera shaking when the player went through a noncollidable part
  • The Collided event works for Water now

Yes. Just yes.
Reply
#3
Can you allow tools to be located in Workspace now?
[Image: 76561198037039305.png]
[Image: nmdd7o.gif]
Reply
#4
(08-07-2011, 09:32 PM)Jacob_ Wrote:
  • Added triangles

Yes, just yes.

Reply
#5
(08-07-2011, 09:46 PM)Interwebs Wrote: Can you allow tools to be located in WorkspaceWorld now?

Yes.
Reply
#6
Awesome! Now I can put my portal gun game back to normal.

Anyway thanks for the ShowUI property I really needed that Smile
Oh by the way will there be wedges triangles anytime soon?
[Image: AmZJnA9.png]
Reply
#7
Epic!
Triangles.
I'm Cool12309, from ROBLOX MineCraft.
Reply
#8
(08-08-2011, 02:55 AM)Jacob_ Wrote:
(08-07-2011, 09:46 PM)Interwebs Wrote: Can you allow tools to be located in WorkspaceWorld now?

Yes.

Crud. I just finished making a tool giver for my game
Reply
#9
AWESOME!!! Big Grin
Reply
#10
You just had to bump this....?
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)