09-24-2011, 07:44 PM
More: http://www.outerra.com/wgallery.html
This is making me so excited that I just want to hurry up and finish college so I can program stuff like this!
Amazing unreleased game engine
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09-24-2011, 07:44 PM
More: http://www.outerra.com/wgallery.html This is making me so excited that I just want to hurry up and finish college so I can program stuff like this!
Reminds me a bit of some little thing where you were "flying" over an infinite 3D artic panorama. It was cool, but a bit dull... I wish I could remember the link. Oystermedia or something.
Wait a minute... This looks WAY more epic than that.
09-24-2011, 09:38 PM
And I can't wait, so I can get it!
09-24-2011, 11:37 PM
You're gonna need to move from Java to C to do that xD
09-24-2011, 11:48 PM
(09-24-2011, 11:37 PM)noob007 Wrote: You're gonna need to move from Java to C to do that xD I'll just make my own version of it in Java. I have been known to try nearly-impossible projects just for the fun of it... Buildism was going to be 3D originally. I'm seriously considering trying to remake that now...
Looks like the ARMA III engine.
Ignore the German guy in the beggining.
09-24-2011, 11:58 PM
(09-24-2011, 11:48 PM)Jacob_ Wrote:(09-24-2011, 11:37 PM)noob007 Wrote: You're gonna need to move from Java to C to do that xD But you'll need to do some serious hax in order to make it not lag.
09-25-2011, 12:00 AM
(09-24-2011, 11:58 PM)noob007 Wrote:(09-24-2011, 11:48 PM)Jacob_ Wrote:(09-24-2011, 11:37 PM)noob007 Wrote: You're gonna need to move from Java to C to do that xD If you make it randomly generated worlds like Notch did, it won't lag as much.
09-25-2011, 12:04 AM
(09-25-2011, 12:00 AM)Interwebs Wrote:(09-24-2011, 11:58 PM)noob007 Wrote:(09-24-2011, 11:48 PM)Jacob_ Wrote:(09-24-2011, 11:37 PM)noob007 Wrote: You're gonna need to move from Java to C to do that xD Still, rendering all the detail and stuff requires so much CPU and RAM, things that Java makes difficult to use efficiently and in large quantities. |
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