09-26-2011, 09:43 PM
Well he's interested in Nascar, so he must like cars.
Amazing unreleased game engine
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09-26-2011, 09:43 PM
Well he's interested in Nascar, so he must like cars.
09-26-2011, 10:20 PM
Basically, this says it all: When I still lived in NC, between me and my best friend, we had 20+ car video games, mostly racing, including over 5 EA Sports NASCAR games, the first two Cars games, several Gran Turismos, a few Need For Speeds and Burnout: Paradise City. And we MUST have had the largest collection of 1/64th scale cars in the county, if not the state. I have well over 60. He had so many he built a model of New York City at rush hour in the spare room and still had enough to fill a plastic concrete mix container.
09-28-2011, 08:47 PM
I just want it to be released, so I have something to do for the week!
09-28-2011, 08:53 PM
^
Check out some Gordan Korman and Dan Gutman books for the wait. Anyway, it does have physics -- it even has super-special airplane/rocket physics. How many terabytes do you think the program takes up
09-28-2011, 09:38 PM
09-28-2011, 09:42 PM
Not sure there IS an official term for the one after terabyte.
You have bit, byte, kilobyte, megabyte, gigabyte and terabyte -- after that I have no idea.
Yottabyte is the highest.
After terabyte comes...
09-28-2011, 09:48 PM
Those last two are probably only used in NASA supercomputers and stuff... That's massive data.
09-28-2011, 09:52 PM
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