Amazing unreleased game engine
#21
Well he's interested in Nascar, so he must like cars.
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#22
Basically, this says it all: When I still lived in NC, between me and my best friend, we had 20+ car video games, mostly racing, including over 5 EA Sports NASCAR games, the first two Cars games, several Gran Turismos, a few Need For Speeds and Burnout: Paradise City. And we MUST have had the largest collection of 1/64th scale cars in the county, if not the state. I have well over 60. He had so many he built a model of New York City at rush hour in the spare room and still had enough to fill a plastic concrete mix container.
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#23
Back on topic now.
I hope the developer adds physics too.
[Image: 76561198037039305.png]
[Image: nmdd7o.gif]
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#24
I just want it to be released, so I have something to do for the week!
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#25
^
Check out some Gordan Korman and Dan Gutman books for the wait.


Anyway, it does have physics -- it even has super-special airplane/rocket physics.

How many terabytes do you think the program takes up Cool
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#26
(09-28-2011, 08:53 PM)Qwertygiy Wrote: ^
Check out some Gordan Korman and Dan Gutman books for the wait.


Anyway, it does have physics -- it even has super-special airplane/rocket physics.

How many terabytes do you think the program takes up Cool

Higher.
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#27
Not sure there IS an official term for the one after terabyte.

You have bit, byte, kilobyte, megabyte, gigabyte and terabyte -- after that I have no idea.
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#28
Yottabyte is the highest.

After terabyte comes...
  • petabyte
  • exabyte
    (End of the officials)
  • zettabyte
  • yottabyte
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#29
Those last two are probably only used in NASA supercomputers and stuff... That's massive data.
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#30
(09-28-2011, 09:48 PM)Qwertygiy Wrote: Those last two are probably only used in NASA supercomputers and stuff... That's massive data.

If they keep updating this, that's what we're looking at.
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