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  In-game Animated Gif support?
Posted by: Slender - 09-03-2012, 05:06 AM - Forum: Suggestions - Replies (7)

I realize that you can use a script to make an animated image, but it is much more complicated and shouldn't be needed. If we are going to have new members join, we need to be a little more user friendly. Using animated gifs wouldn't cause script conflict, and would be a much easier solution. If you implemented animated gifs, particle effects such as sparkles and smoke are no longer needed, as making custom ones is more effective.



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  So apparently this crashes Box2D after a few seconds in MP.
Posted by: Qwertygiy - 09-02-2012, 09:40 PM - Forum: Scripting - Replies (2)

Otherwise, it appears to function normally. It makes lots of random circles around the specified player's name that vanish in 1/10th of a second after being created.

[lua]
local n = "Qwertygiy"
for q = 1, 100 do
sleep(0.1)
for w = 1, 3 do
local ball = create("Circle")
ball.Parent = game.World
ball.Name = "Sparkle"
ball.Collidable = false
ball.Radius = math.random(1, 3)
ball.Color = Color(math.random(0, 255), math.random(0, 255), math.random(0, 255))
ball.Position = game.World:getChild(n).Body.Position + Vec2D(0, 3) + Vec2D(math.random(-2.01, 2.01), math.random(-2.01, 2.01))
local s = create("Script")
s.Source = [[sleep(0.1) script.Parent:remove()]]
s.Parent = ball
end
end
[/lua]

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  Box Position, Rotation etc. always 0
Posted by: technoguyx - 09-02-2012, 04:04 PM - Forum: Bug Reports - Replies (6)

I noticed this when I wrote a script that involved placing a Explosion object in a Box's position. Since the Position always shows up as (0.0, 0.0) no matter what, the Explosion will always spawn at that point.

I'm pretty sure this is a fault from Buildism's part and not mine, though if for some reason this code is wrong, tell me so:

Code:
local main = script.Parent --player's body.

function onCollide()
   local e = create("Explosion")
   e.Radius = 6
   e.Force = 10000
   e.Parent = game.World
   e.Position = main.Position --places it at Vec2D(0, 0), I presume
   --main.Transparency = 1 --doesn't work w/texture
   main.Parent.Health = 0
   main:remove()
end

also part transparency should affect any Texture inside it, imo

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  My creepy artwork. :o
Posted by: When - 09-01-2012, 11:06 PM - Forum: Creations - Replies (19)

[Image: 3oa14.png]

[Image: ZmBXD.png]

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Wink hello!
Posted by: coolfaceddude - 09-01-2012, 08:35 PM - Forum: Introduce Yourself - Replies (6)

Big Grin hi im new to buildism. i am a pretty cool guy
:gun_bandana: :thumbdown:
as you can see i dont like negative stuff.
Big Grin

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  Multiplayer isn't working properly
Posted by: Qwertygiy - 09-01-2012, 06:21 PM - Forum: Bug Reports - Replies (5)

It says it's online but it can't connect to the server.

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  Hai
Posted by: technoguyx - 09-01-2012, 04:02 AM - Forum: Introduce Yourself - Replies (8)

I come from that other game where you build stuff. The one that this game is, ahem, suspiciously similar to.

After messing a while with the editor I decided this was interesting, and subsequently joined. Now I just gotta get the hang of the Lua API c:

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  i made buildism website backgrounds sexier
Posted by: When - 09-01-2012, 01:00 AM - Forum: The Community - Replies (7)

[Image: g5Z7B.png]

[Image: 2zsNb.png]



What dey look like on dah sitez0r:
[Image: 2Vm9L.png]

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  I saw a person today
Posted by: When - 09-01-2012, 12:33 AM - Forum: General Discussion - Replies (2)

and he was homeless so I kicked him.

am i going to heaven?

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  Haha, nice mod troll guys.
Posted by: Invader - 09-01-2012, 12:09 AM - Forum: General Discussion - Replies (12)

We'd all like to forget about Ashely, Qwerty, and we know Dignity wouldn't hack for her.

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