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In-game Animated Gif support? |
Posted by: Slender - 09-03-2012, 05:06 AM - Forum: Suggestions
- Replies (7)
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I realize that you can use a script to make an animated image, but it is much more complicated and shouldn't be needed. If we are going to have new members join, we need to be a little more user friendly. Using animated gifs wouldn't cause script conflict, and would be a much easier solution. If you implemented animated gifs, particle effects such as sparkles and smoke are no longer needed, as making custom ones is more effective.
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So apparently this crashes Box2D after a few seconds in MP. |
Posted by: Qwertygiy - 09-02-2012, 09:40 PM - Forum: Scripting
- Replies (2)
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Otherwise, it appears to function normally. It makes lots of random circles around the specified player's name that vanish in 1/10th of a second after being created.
[lua]
local n = "Qwertygiy"
for q = 1, 100 do
sleep(0.1)
for w = 1, 3 do
local ball = create("Circle")
ball.Parent = game.World
ball.Name = "Sparkle"
ball.Collidable = false
ball.Radius = math.random(1, 3)
ball.Color = Color(math.random(0, 255), math.random(0, 255), math.random(0, 255))
ball.Position = game.World:getChild(n).Body.Position + Vec2D(0, 3) + Vec2D(math.random(-2.01, 2.01), math.random(-2.01, 2.01))
local s = create("Script")
s.Source = [[sleep(0.1) script.Parent:remove()]]
s.Parent = ball
end
end
[/lua]
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Box Position, Rotation etc. always 0 |
Posted by: technoguyx - 09-02-2012, 04:04 PM - Forum: Bug Reports
- Replies (6)
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I noticed this when I wrote a script that involved placing a Explosion object in a Box's position. Since the Position always shows up as (0.0, 0.0) no matter what, the Explosion will always spawn at that point.
I'm pretty sure this is a fault from Buildism's part and not mine, though if for some reason this code is wrong, tell me so:
Code: local main = script.Parent --player's body.
function onCollide()
local e = create("Explosion")
e.Radius = 6
e.Force = 10000
e.Parent = game.World
e.Position = main.Position --places it at Vec2D(0, 0), I presume
--main.Transparency = 1 --doesn't work w/texture
main.Parent.Health = 0
main:remove()
end
also part transparency should affect any Texture inside it, imo
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Hai |
Posted by: technoguyx - 09-01-2012, 04:02 AM - Forum: Introduce Yourself
- Replies (8)
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I come from that other game where you build stuff. The one that this game is, ahem, suspiciously similar to.
After messing a while with the editor I decided this was interesting, and subsequently joined. Now I just gotta get the hang of the Lua API c:
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