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  Brick Force
Posted by: Jacob__mybb_import1 - 03-14-2012, 02:55 AM - Forum: Video Games - Replies (6)

Just saw an ad for this. Looks interesting...

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  Just a reminder
Posted by: Jacob__mybb_import1 - 03-13-2012, 10:26 PM - Forum: General Discussion - Replies (10)

I see a lot of people logging in, but not many people are actually doing anything... If it's because there's nothing going on, you're causing your own problem. A year ago, fewer people were signing up and logging in every day but there was more forum posting and game building.

If you want Buildism to be enjoyable then you can't just lurk on the forums, I'm working on lots of cool stuf but I can't do it all by myself.

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  Easy Multiplayer Servers are back!
Posted by: Jacob__mybb_import1 - 03-13-2012, 07:51 PM - Forum: News - Replies (1)

They're hosted on my computer instead of the server this time, so the uptime might be irregular. Have fun!

For everyone who doesn't remember these, here's the original thread.

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  Imperialism and it's revival
Posted by: Mustachio - 03-13-2012, 07:30 PM - Forum: Programming - Replies (3)

Back in its day(about when Jacob_ was born), there was a popular game named Imperialism, it is pretty much based on literal Imperialism, which incase you don't know, is pretty much Russian Empire, British Empire, French Empire, etc.

This game has died, since 2001. I really saw good potential in this game and wish to revive it, in this version - it'll be heavily based on WW1 and WW2. You'll have more resources, you'll have constructable buildings, you'll have the ability to make new cities. There are 2 factions, based on the major remaining empires during the World Wars - German and British. You get an imaginary land of your own name in whichever side you choose - with unique troops depending on what you choose, for example, during WW1 and you chose German - you'll have access to Zeppelins, during WW1 and you chose British, you'll have access to Tanks.


It does qualify as Imperialism, 2 empires are competing.


Screenshots & Concept Art:

[Image: LX0UPh.png]
Very early development of the titlescreen.

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  The very un-official WW2 Thread
Posted by: Mustachio - 03-13-2012, 06:20 PM - Forum: General Discussion - Replies (7)

[Image: roflbot.jpg]

No srsly, discuss WW2 here.


I personally supported SOME of Hitler's beliefs.

Of course, you'd try to gain land if:
You had your navy stripped down due to jelly empirefags

Lost your empire

Was nearly starved to death

Had supposed allies fight you

Got the Amerifags to have your land lost

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  3/13/12
Posted by: Jacob__mybb_import1 - 03-13-2012, 05:54 PM - Forum: News - No Replies

  • Fixed NPCs being invisible, unless you changed a hidden property (fail)
  • Scripting now uses the updated Java 1.6 threading system
  • Using terrain in a world that's too big will now show an error message instead of crashing. I tried to fix it but I think there's a bug in Box2D; I told the developers about it.

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  I see I missed another milestone for me.
Posted by: Qwertygiy - 03-13-2012, 05:31 PM - Forum: The Community - Replies (1)

My profile views...
THEY ARE OVER 9000!


Also, I made myself a new signature again. I still dunno if I'm gonna keep it any longer than the rest.

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  Looking for Java coders
Posted by: Ashely - 03-11-2012, 11:23 PM - Forum: Programming - Replies (6)

Anyone here on Buildism know how to code with Java? If so please message me.

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  3/11/12 - Bug Fix Update
Posted by: Jacob__mybb_import1 - 03-11-2012, 09:34 PM - Forum: News - Replies (2)

  • Fixed spawnglitching
  • game.Camera now actually changes the camera position in games with only one world. (this is only for compatibility - use game.CurrentCamera, or Player.Camera for multiplayer)
  • Fixed infinite loops in scripts blocking events from being executed
  • Removing the character with scripting no longer causes you to respawn
  • Fixed a few other errors I found while updating

This game works now: http://buildism.net/games/Donkey-Kong/2603

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  Being able to remove the cursing filter off
Posted by: BuildistGuard - 03-11-2012, 08:15 PM - Forum: Suggestions - Replies (18)

I have a new idea to propose. You could curse, but racial slurs are not allowed regardless if the filter is on or off. This option would only be available to users 13+. You could see the curse words, but like I said, if the words are racial slurs, you can't see them no matter what. The only way the words would be against the rules is that if it is harassing someone or personal attack. Tell me what you think of this and give me new ideas to add.

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