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  Greeting fellow users!
Posted by: Blandflakes - 02-12-2012, 01:59 AM - Forum: 2DWorlds Discussion - Replies (13)

It's been awhile since I've last updated you on what I've been up to!

Well to be honest I've been busy with some lawsuits. Apparently if a breakfast cereal causes cancer it shouldn't be FDA approved but oh well. The truth is the cereal doesn't cause cancer, the box causes cancer. We make our boxes out of what is left of the nuclear waste that powers our factories. You might be thinking "Why would anyone use nuclear waste in cardboard?". Well, we believe in recycling! Why waste perfectly good nuclear waste?

Since we lost that first lawsuit BlandFlakes has been put out of business and all products have been recalled. (Good bye Chocolate Blandflakes)

But don't worry! I enjoy making quality products that are only slightly radioactive I will continue production on foreign soil!

I can't wait to release my newest product! It will blow your minds.

Oh and I hope you have been holding your breath.. this post is covered in asbestos.

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  Muhaha.. hahah Muhahaha..
Posted by: Glome - 02-12-2012, 01:43 AM - Forum: 2DWorlds Discussion - Replies (8)

Hahah haha haha.

Soon my friends... soon. Smile

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  Minecraft Mod: Prettier Biomes
Posted by: Dignity - 02-11-2012, 08:42 PM - Forum: Video Games - Replies (8)

This is pretty self-explanatory. It makes the biomes prettier. Download coming soon.

Screenshots

Plains
[Image: plains.png]

Ice Plains
[Image: iceplains.png]

Swampland
[Image: swampland.png]

Desert
[Image: desert.png]

Extreme Hills
[Image: hills.png]

Download
Download

Change Log
*Added extreme hills.
*Added desert.
*Added swampland

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  I'll make Pictures for everyone.
Posted by: Tacticon - 02-11-2012, 08:36 PM - Forum: 2DWorlds Discussion - Replies (9)

Just tell me if you want me to draw you. Smile

But I got to go sleep soon, I might only get a few done.

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  Minecraft Mod: More Music Discs
Posted by: Qwertygiy - 02-11-2012, 08:21 PM - Forum: Video Games - Replies (10)

Just a really basic mod; the first one that I've actually gotten releasable without any obvious bugs (I made another but it had rendering issues). It currently adds 10 records and a customizable record. It also adds recipes for all vanilla records!

I am also currently working on expansion packs; these will add more discs but you won't have to download each disc in a huge time-consuming download that might use up all your sprite IDs when you just want some of the discs, or just crafting recipes for vanilla discs.

Recipes
All discs are created by crafting together a music sheet and a blank disc.

Blank disc

Obsidian, Glass Pane, Obsidian
Iron Ingot, Glass Pane, Iron Ingot

This gives you 4 discs. Unlike written discs, these can be stacked up to 64.

Music Sheet: 13

Paper, Dandelion Yellow, Bonemeal

Music Sheet: Cat

Paper, Lime Dye

Music Sheet: Blocks

Paper, Rose Red

Music Sheet: Chirp

Paper, Redstone Dust

Music Sheet: Far

Paper, Lime Dye, Dandelion Yellow

Music Sheet: Mall

Paper, Purple Dye, Light Blue Dye

Music Sheet: Mellohi

Paper, Purple Dye, Bonemeal

Music Sheet: Stal

Paper, Ink Sac

Music Sheet: Strad

Paper, Bonemeal

Music Sheet: Ward

Paper, Cactus Green, Lime Dye

Music Sheet: Stewed

Paper, Mushroom Stew

Music Sheet: Where the Forest meets the Rapids

Paper, Water Bucket, Sapling

Music Sheet: Axel

Paper, Blaze Powder

Music Sheet: Remember This

Paper, Dirt, Cobblestone, Gravel, Sand

Music Sheet: In The End

Paper, Ender Pearl

Music Sheet: Granite

Paper, Stone

Music Sheet: Not Perfection

Paper, Fermented Spider Eye, Rotten Flesh, Gold Nugget

Music Sheet: Bad Day Remiques

Paper, Lava Bucket, Gunpowder

Music Sheet: Crying Soul

Paper, Ghast Tear, Nether Brick

OR

Paper, Ghast Tear, Gunpowder

Installation and Download

The main mod itself can be put in ModLoader's "mod" folder, and the songs go in AudioMod's "mod/streaming" folder inside "resources". However, to get the correct titles of songs, there are two base classes that were edited (afy.class and MLProp.class) so that the records are not titled "C418 - Qwertygiy - Stewed" or so forth, and the config file will work. Other mods may edit MLProp; don't worry because their edit is probably the same as this one. Just install the other mod over mine.

It requires AudioMod and ModLoader, both by Risugami, which can be found on this MinecraftForum thread.

The mod itself is currently hosted at my website. I do not have an information page up for it yet; this thread is about all the documentation there is.

NOTE: The v0.3-and-up downloads are approximately 22 megabytes. Due to the size of the music, any more songs I add will be in optional "expansion packs".

v0.4: http://www.keybored.x10.mx/minecraft/Mor...ks_v04.zip

v0.3: http://www.keybored.x10.mx/minecraft/Mor...ks_v03.zip

v0.2: http://www.mediafire.com/?6oewybkdt4dl3hu

v0.1: http://www.mediafire.com/?3z97kdwa36nvqw9


Copy the contents of "In .minecraft folder" into %appdata%/.minecraft and for correct record names, copy the contents of "In minecraft.jar" into %appdata%/.minecraft/bin/minecraft.jar.

Bugs:
The rainbow text that pops up when you put in custom disks still says "C418 - SongName" instead of "Qwertygiy - Song Name". The items themselves are named correctly.

Changelog:

Code:
v0.4: Added a Custom Music Disc. Add a new .ogg, .wav, or .mod music file named CustomSong[.filetype] to .minecraft/resources/mod/streaming to use it. Also, added a file in .minecraft/config so that you can change the starting item IDs from 8000 if need be.

v0.3: Added even MORE new discs; not going to add any more music to the main mod due to it being over 20 megabytes right now.

v0.2: Added recipes for all vanilla discs, and adds several new discs.

v0.1: Created mod; just adds a new disc to the Creative menu.

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  I've been gone for 6 months.
Posted by: Defection - 02-11-2012, 07:34 PM - Forum: The Community - Replies (10)

You probably don't remember me (probably shouldn't, lol) but I was new here a few months ago.

I'm just wondering, has anything changed since I was gone?

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  Guys, You got to understand I'm a new person now.
Posted by: Tacticon - 02-11-2012, 06:49 PM - Forum: 2DWorlds Discussion - Replies (28)

I've changed very much. It was a year ago. I'm trying to make a good fresh start again. @Who, I was annoying back then but I'm not that person anymore, I've changed. Why I got Sazahos password was because some random guy told me it. Sazaho and I are now friend. Yes I was a total retard when I logged into Sazahos account and banned ya'll but please, let me stay here and make a new fresh start. Sad

Thank you for reading this message.

~Tacticon

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  If you don't live in America...
Posted by: Duck - 02-11-2012, 04:54 PM - Forum: 2DWorlds Discussion - Replies (9)

Turn your adblock off and scroll down to the bottom of the page

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  Minecraft Mod: Greenstone
Posted by: Mustachio - 02-11-2012, 12:12 PM - Forum: Video Games - Replies (9)

Greenstone, the only place to find it is in the greenstone biome which is also the source of oil.

Greenstone can re-route the current of Redstone to another machine, this means if you open a door with redstone, it can be closed with greenstone.

Downloads:

Latest downnload:
Prealpha-2c

http://www.box.com/s/a8jrlp559hlbisco5khl


Change list:
Prealpha-1:
Started development
Biome Started
Greenstone Ore done
Oil Started
Several testing purposes in-game

Prealpha-2:
Smelting now gives Greenstone Dust, instead of Redstone Dust
Greenstone Dust started
Greenstone Wire started

Prealpha-2b:
Oil has been re-coded
Oil can be spilled
Giant zombies replaced with Creepers
*Bucket Of Oil only available on creative*

Prealpha-2c:
Lava can get rid of(burn) oil
Biome starts being redecorated
Oil can be bucketed
Greenstone Soldiers implemented

Planned:
Prealpha-3:
Oil textures fixed
Added Glowing Creepers
Oil can be bucketed
Greenstone Wire is fixed
Giant Zombies replaced with Glowing Creepers(Thanks, Q)

Prealpha-4:
When oil makes contact with Greenstone Wire, it causes an explosion



Bugs:
(Red = severe, Yellow = middle, Green = minor, Italic = Fixed)
Prealpha-1:
Laggy around Giant zombies

Prealpha-2:
Laggy around Giant zombies
Greenstone Wire has some texture issues

Prealpha-2b:
Greenstone Wire has some texture issues
Looking through the back of oil can allow you to see through blocks
Going inside oil can allow you to see what's behind it
Despite re-writing the code, water texture can be seen at the bottom of oil(as seen in the biome)


Screenshots:

[Image: 16EMMF.png]
The Biome, as you can see, Greenstone is guarded by Giant Zombies.

[Image: yep3yo.png]
Greenstone Soldiers fight by your side killing off the Creepers!


Installation:

1. Download ModLoader
2. Download Greenstone
3. Open up Greenstone & Modloader
4. Drag the files from Greenstone & Modloader into %APPDATA%/.minecraft/bin/minecraft.jar


Recipes:
For testing purposes, Greenstone Ore has a recipe:

(D) = Dirt

(D)(D)
(D)(D)

ID's Used:
200 = Greenstone Ore
201 = Still Oil
202 = Flowing Oil
203 = Redstone Wire
204 = Redstone Dust

Biome 21 = Greenstone Biome

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Question Can someone help me?
Posted by: Good - 02-11-2012, 06:55 AM - Forum: 2DWorlds Discussion - Replies (3)

I want to update the skin i'm wearing but the template is on another computer. Can someone message me the link to what shows your skin template? Smile

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