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How do you? Game |
Posted by: BuildistGuard - 12-29-2011, 06:58 PM - Forum: Forum Games
- Replies (32)
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This game is answer the question "How Do you......". Here is how it works:
Person 1: How do you Conquer America?
Person 2: You Conquer America by bombing NYC and Washington D.C
Then Person 2 has to say a "How Do You" Question of there choice.
Now try to answer my Question.
How Do you Conquer China?
YOU CANNOT SAY: "You Don't."
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Life 2.0 |
Posted by: Mustachio - 12-28-2011, 09:13 PM - Forum: General Discussion
- Replies (16)
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This is just a thread for the Life 2.0, something started by Franco30557.
It is basically Life as a video game.
You'll get it when people start posting, anyways.
Does anyone know how to get past the School Level, I tried the "Book" cheat but it gave me an error and stacked up books!
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What would happen if Overprotective parents took over the world? |
Posted by: BuildistGuard - 12-28-2011, 08:55 PM - Forum: General Discussion
- Replies (3)
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Explain on what would happen if overprotective parents toke over the world. Here is my list of what would happen if overprotective parents took over the world.
1. Heights over 10 feet would be destroyed.
2. You would require to share or you would be killed.
3. Bubble wrap would be everywhere.
And many more things would be doomed and a lot of rules would be imposed. Explain on what will happen if Overprotective parents toke over the world.
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New Rule: |
Posted by: Hippo - 12-28-2011, 10:32 AM - Forum: Forum Games
- Replies (2)
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In this game, you have to come up with a rule that makes you benefit from the rule of the person above. An example:
Anonymous9 - New rule: Everyone has to pay me £100 daily membership
roperson - New rule: All profit from Anonymous9's rule goes to me
I'll start it off.
New rule: If you don't update a game every five days your membership becomes p2p, with all money going to yours truly.
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Buildist Sim |
Posted by: Mustachio - 12-28-2011, 02:03 AM - Forum: Future Games
- Replies (9)
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If you've heard of the game: 'The Sims', then you'll know where I'm going, if not, click here.
This game will be sort of like the Sims, except it'll have people from Buildism, people I know from life(a.k.a. people you don't know), and some imaginary people 
Of course, they'll use our skins.
Features that can be used are the features from The Sims 3 which are:
Friendly
Romantic
Rude
Special
Your 'Sim'(I'm working on a name), will be your buildist in looks but all personalities are fully customizable.
List of what I am doing in order:
1. Personalities and Sim Creation
2. Interactivity
3. Friendships
4. Relationships
5. School
6. Jobs
7. Enemies
8. Money
9. Families
10. Houses
Note:
1. Due to the amount of under-18's on Buildism, the 'reproduction system', will be like Pokemon, which goes something like:
Your 2 'sims' go into a bed
5 minutes later it'll say they've finished doing personal matters
10 minutes later it'll say the mother is feeling ill
15 minutes later it'll say the mother is pregnant.
2. This won't be made on Buildism.
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Need help.. |
Posted by: Gaming-House - 12-27-2011, 08:25 PM - Forum: 2DWorlds Discussion
- Replies (9)
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nuke = Script.Parent
while sleep(0.5) do
nuke.Size = nuke.Size + Vec2D.new(0.1,0.1)
end
I'm not great at changing the codes for buildism, So can someone tell me
whats wrong with it?
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