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  The US Will Censor Internet
Posted by: Anonymous9 - 12-27-2011, 03:48 AM - Forum: General Discussion - Replies (22)

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  A kid in Finland changed his name to Rainbow Dash
Posted by: Tyler - 12-27-2011, 03:41 AM - Forum: General Discussion - Replies (14)

Kids these days.

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Question When was this game created...
Posted by: Build_Master - 12-27-2011, 01:28 AM - Forum: The Community - Replies (2)

?????

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Wink I Got A Chuck Norris Joke For You
Posted by: Leonartist - 12-26-2011, 10:47 PM - Forum: General Discussion - Replies (6)

Chuch Norris once taught a kid to play Call of Duty. Today this kid is known as Osama Bin Laden.

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Question Subliminal Message Found
Posted by: Anonymous9 - 12-26-2011, 03:59 PM - Forum: General Discussion - Replies (16)

[Image: s4tef5.jpg][/font]


This is proof that the Illuminati controll the mass market, and the mass media. Open up your eyes and your ears, becuase the end of the world has already started.

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  There seems to be a rise in bots lately
Posted by: Fat_Sacks - 12-26-2011, 10:12 AM - Forum: Moderator Discussion - Replies (1)

Guys, I don't know if you noticed, but there seems to be a bit more bots coming onto the site, just keep your eyes pealed, and make sure to delete the posts made by the bots. Remove possible bot siggies aswel through their profile page editor thing.

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  My fish keeps drowning when it reaches the center of water.
Posted by: Qwertygiy - 12-26-2011, 01:25 AM - Forum: Scripting - Replies (1)

It correctly moves the fish back to water when it isn't in water (and there's water in the world for it to swim to), but whenever it reaches near the X-center of the water,

fish Wrote:1
FISH IS DYING GARGGGLEPTDDD
1
FISH IS DYING GARGGGLEPTDDD
1
FISH IS DYING GARGGGLEPTDDD

(1 is the number of Water blocks in the world.)

The function that drives me nuts is iNeedTheWater:

[lua]
local scented = false

function find()
local players = game.Players:getChildren()
local closest = nil
local distance = 25 --Feel free to change this value; it's how far away they can "smell" players
for q = 1, #players do
if players[q].Character and players[q].Character:getChild("Body") then
if players[q].Character.Body.PositionConfusedub(script.Parent.Position).length < distance then
closest = players[q].Character.Body
distance = players[q].Character.Body.PositionConfusedub(script.Parent.Position).length
end end end
if iNeedTheWater() == false then
if closest then
swim(closest.Position)
scented = true
else
swim(Vec2D(math.random(script.Parent.Position.x - 5.01), math.random(script.Parent.Position.x + 5.01)))
scented = false
end
else
swim(findTheWater().Position)
end
end

function swim(target)
local ecks = 0
local why = 0
local vel = script.Parent:getChild("VelocityController")
if target.x > script.Parent.Position.x then
ecks = 3
script.Parent:getChild("FISHEEE").FlipX = true
else
ecks = -3
script.Parent:getChild("FISHEEE").FlipX = false
end
if target.y > script.Parent.Position.y then
why = 1.5
else
why = -2
end
vel.Velocity = Vec2D(ecks, why)
end

function checkForWater(parental, tabull)
local items = parental:getChildren()
for q = 1, #items do
if items[q]:isA("Water") then
table.insert(tabull, items[q])
else
tabull = checkForWater(items[q], tabull)
end
end
return tabull
end

function findTheWater()
local waterz = checkForWater(game.World, {})
if #waterz > 0 then
print(#waterz)
local closewater = nil
local nearest = 1000
for e = 1, #waterz do
if waterz[e].PositionConfusedub(script.Parent.Position).length < nearest then
closewater = waterz[e]
nearest = waterz[e].PositionConfusedub(script.Parent.Position).length
end end
if closewater then
return closewater
end
end
end

function iNeedTheWater()
local watery = findTheWater()
local dying = false
if watery then
if script.Parent.Position.x > watery.Position.x and script.Parent.Position.x - watery.Position.x >= 5 then
if script.Parent.Position.x - (watery.Size.x * 0.5) > watery.Position.x then
dying = true
end
elseif script.Parent.Position.x < watery.Position.x and watery.Position.x - script.Parent.Position.x >= 5 then
if watery.Position.x - (watery.Size.x * 0.5) < script.Parent.Position.x then
dying = true
end
end
if script.Parent.Position.y > watery.Position.y and script.Parent.Position.y - watery.Position.y >= 5 then
if script.Parent.Position.y - (watery.Size.y * 0.5) > watery.Position.y then
dying = true
end
elseif script.Parent.Position.y < watery.Position.y and watery.Position.y - script.Parent.Position.y >= 5 then
if watery.Position.y - (watery.Size.y * 0.5) < script.Parent.Position.y then
dying = true
end
end
if dying == true then
print("FISH IS DYING GLARGLEPTHDDD")
return true
else
return false
end
end
end




while true do
if scented then
sleep(0.05)
else
sleep(0.5)
end
find()
if script.Parent:getChild("FISHEEE").Image == "http://i41.tinypic.com/35crcbs.png" then
script.Parent:getChild("FISHEEE").Image = "http://i42.tinypic.com/25qg9yb.png"
else
script.Parent:getChild("FISHEEE").Image = "http://i41.tinypic.com/35crcbs.png"
end
end
[/lua]

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  Happy holidays!
Posted by: noob007 - 12-25-2011, 08:18 PM - Forum: The Community - Replies (8)

I just thought this forum should have a thread about this.

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  Is it just me, or is everyone seeing the Recently Changed Games weird?
Posted by: Qwertygiy - 12-25-2011, 03:09 PM - Forum: Bug Reports - Replies (6)

It's glitched vertical again, so you have to scroll to see all but the first game.

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  So I made a wallpaper do-hicky
Posted by: Fat_Sacks - 12-24-2011, 11:17 PM - Forum: General Discussion - Replies (3)

How do you guys like it? [Image: kajqs9.png]

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