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For all Eminem Fans out there... |
Posted by: simonheros - 08-12-2011, 01:29 AM - Forum: General Discussion
- Replies (10)
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I want you to copy and paste this on EVERYTHING related to eminem.
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ATTENTION ALL EMINEM FANS
On October 17th (before if you can't make it) we will all watch "Not Afraid" in honor of the greatest rapper ever's birthday. Let's give him the best birthday present ever: the highest viewed video on YouTube!! Let's give him what he deserves and what Justin Beiber does not!!
Copy and paste to all Eminem videos and all music videos let's get this noticed quickly!
THUMBS THIS UP
LET'S GET THIS NOTICED do it for eminem
---
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An m16a1 tool would be incredibly useful right now. |
Posted by: CoderRyne - 08-11-2011, 10:50 PM - Forum: Requests
- Replies (10)
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Hello everyone,
I am working on a special map right now. I am focusing on the building and scripting aspects of it right now, and the last thing that I need is to divert my attention away from working on the large portions of the map for a long period of time so that I can work on an m16a1.
I would really appreciate some help right now with this tool. If someone would get a custom m16a1 tool to me within a few days, that would be excellent and I will be able to release my world sooner. To all those who have no idea what an m16a1 is, it was the automatic (assault) rifle used during the Vietnam war. Now days, we have four versions of this gun. The a1 was the first version obviously, so since we have four, one of the standard military guns right now is the m16a4.
Thank you and let me know if you are up for this project.
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Do global variables work between worlds? |
Posted by: Jupiter - 08-11-2011, 09:06 PM - Forum: Scripting
- Replies (6)
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What I mean by this is that when you make a global variable.
for example _G.var = "hi"
could you use it in another world?
I would test this out right now but Java isn't working on my computer atm, I'm trying to fix it right now.
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Regen script |
Posted by: Duck - 08-11-2011, 07:38 PM - Forum: Free Resources
- No Replies
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I don't know if there are already some around, but here you go.
Put everything you want to regen in a model called Regenables and put the model in game.World.
[lua]function waitFor(time)
local waittime = os.time()
while os.time() - waittime < time do
sleep(0.001)
end end
I = game.World.Regenables:clone()
I.Parent = game.Storage
while true do
waitFor(25)
game.World.Regenables:remove()
local F = I:clone()
F.Parent = game.World
end[/lua]
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