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Since when..... |
Posted by: Micky - 07-30-2011, 05:19 PM - Forum: The Community
- Replies (30)
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Did Fish turned in such a disgusting beeing? And now she is posing like a troll? By saying "ololololololol" In every single freacking post she makes. not good, not good at all.
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Two Suggestion [technically 3] |
Posted by: Ming-Yan - 07-30-2011, 05:17 PM - Forum: Suggestions
- No Replies
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Double jump option, in the world there should be a property to enable double jump or not. Double jump would just mean you can jump again if off the ground, but only one extra jump per jump.
The other suggestion is Macros, these are pretty much just messages you can assign to a hot key. The hotkeys are usually the F# keys, it makes writing common catch phrases faster. Along side macros should be ingame macros.
EG. I type "/dance", it makes me do a dance or if I type "/sit" I do a sit animation.
This would be a lot harder so I don't really expect it right away
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MP Script: Tag! |
Posted by: Qwertygiy - 07-30-2011, 05:06 PM - Forum: Scripting
- Replies (3)
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Here's a basic script you can use to make your game into a fun everlasting game of Tag!
Requirements: - A Box or Circle in the workspace named "ItBase", where It goes to start being It
- A map that's fun for playing tag in
Script:
[lua]
local messages = {"Not enough players :<", "Starting game!", "Choosing %s for it...", "%s is it!", "%s has been tagged and is now it!"}
function waitFor(time)
local old = os.time()
while true do
sleep(0.001)
if os.time() - old == time then
break end end end
function Message(string, time)
game:message(string)
waitFor(time)
game:message()
end
while true do
waitFor(5)
local players = game.Players:getChildren()
if #players < 2 then
Message(messages[1], 3)
else
Message(messages[2], 3)
break end end
waitFor(1)
local playerit = nil
for q = 1, 10 do
local players = game.Players:getChildren()
playerit = players[math.random(1, #players)]
Message(string.format(messages[3], playerit.Name), 0.5)
end
Message(string.format(messages[4], playerit.Name), 3)
playerit.Character.Body.Position = game.World.ItBase.Position
playerit.Character.Body.Label.Text = "It!"
playerit.Character.Body.Fixed = true
waitFor(5)
playerit.Character.Body.Fixed = false
local enabled = true
local itconnect = nil
function Tag(player, hit)
if hit.Name == "Body" then
enabled = false
Message(string.format(messages[5], hit.Parent.Name), 2)
player.Character.Body.Label.Text = player.Name
hit.Label.Text = "It!"
itconnect:disconnect()
hit.Position = game.World.ItBase.Position
hit.Fixed = true
waitFor(5)
hit.Fixed = false
itconnect = link(hit.Collided, function(hit)
Tag(game.Players[hit.Parent.Name], hit)
end)
end end
itconnect = link(playerit.Character.Body.Collided, function(hit)
Tag(playerit, hit)
end)
[/lua]
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