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  Very first facing foward ingame skin.
Posted by: Asai - 02-05-2011, 08:32 PM - Forum: Skins - Replies (4)

Check it out in stuff. Big Grin


Im also working on a 2.0 character and some hat characters.

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  Is there any way to become a mod?
Posted by: Asai - 02-05-2011, 08:04 PM - Forum: 2DWorlds Discussion - Replies (8)

Because I was recently IP banned on Roblox, so I have a new favorite game *this site*

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  Me
Posted by: ILiekMudkipz - 02-05-2011, 03:54 PM - Forum: Skins - Replies (1)

I made me in buildism form.

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  Jacob please fix Cubicrealms!
Posted by: BuildistGuard - 02-05-2011, 05:55 AM - Forum: General Discussion - Replies (6)

We need you to fix it please and I just bumped that site. I just joined there. Cubicrealms was awesome until you stoped working on it, which I can't even play Single player.

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  2/4/11
Posted by: Jacob__mybb_import1 - 02-05-2011, 12:55 AM - Forum: News - Replies (5)

  • Tool picking up/dropping works again, and
  • Tools are now dropped where you are pointing instead of on your head
  • getAngle() member function for tools; this returns the angle between the player's body and the mouse
  • moveTo(position, part) member function for models. The specified part will be moved to the given position, and the other parts in the model will be moved with it.

Here is an example of getAngle(). Put this script in a tool, then click to throw balls.

Code:
player = script.Parent.Parent.Parent
character = player.Character
body = character.Body
link(script.Parent.MouseDown, function(b)
    if b == 1 then
        local a = math.rad(script.Parent:getAngle()) --it returns degrees, we need radians to use sin and cos
        local x = math.cos(a) --get the x and y components of the angle
        local y = math.sin(a)
        local position = Vec2D(body.Position.x + x * 4, body.Position.y + y * 4) --Position of the ball
        local p = create("Circle")
        p.Position = position
        p.Velocity = Vec2D(x * 20, y * 20) --Give it some velocity
        p.Color = Color(200, 0, 0)
        p.Parent = game.World
    end
end)

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  What not to suggest
Posted by: BuildistGuard - 02-04-2011, 11:26 PM - Forum: Suggestions - Replies (3)

This is a list to what not to suggest so we do not copy other games. This list will be updated from time to time.

List of what not to suggest:
1. Do not suggest copying other games like Runescape or Roblox or anything else. This could get Buildism sued and shut down.

2. Do not suggest Female bodies. This could mean chaos for Buildism. This could make 20-40 year old man disguise themselves as young girls and those could attract boys to date them and give out their personal info and which is bad.

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  Do not give out personal information or Online date
Posted by: BuildistGuard - 02-04-2011, 11:20 PM - Forum: 2DWorlds Discussion - Replies (8)

Do not do Online dating and giving away phone numbers, mail address, home address, or your school. Emails may be allowed or your name. Also please do not online date, the person you are ODing(Online dating) is probably a 40 year old man dressed up as a girl. Those people could find you and do bad stuff to you. Also please do not cyberbully or give real world threats. Thank you for listening and reading this Thread.

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  Advance Skins.
Posted by: Xray - 02-04-2011, 10:26 PM - Forum: Suggestions - Replies (3)

Would it be possible to make Skins that look left or right with a different head and not always looking sideways straight at camera cause it looks weird. :lol:

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Exclamation The official community guidelines of Buildism, read them, and like them......
Posted by: BuildistGuard - 02-04-2011, 02:28 AM - Forum: 2DWorlds Discussion - Replies (6)

Buildism is a free building and experimenting game to enjoy and it is completely free. It is not a ripoff of Roblox or minecraft. This game is like 10% based of those games, the rest by scratch. Here are the rules and the guidelines.
No bad language or sexual language.
No bad stuff that would certainly not appear in a PG movie.
Do not hack or give out free virtual currency.
Do not ask for passwords.
Do not be discrimantory and no hate speech.
Do not make links to shocksites or rickrolls.
Do not ask for personal information.

Warning: We may freeze your account if you do any of the above.

Remember this is Buildism and we have the right to prohibit this site to anyone.

Notice: These rules can change without warning.

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  How to make a vip door
Posted by: BuildistGuard - 02-04-2011, 02:14 AM - Forum: Tutorials and Guides - No Replies

First copy this script
[lua]allowed = {"YourNameHere", "OtherNameHere"}

function in_table ( e, t )
for _,v in pairs(t) do
if (v==e) then return true end
end
return false
end

function onCollide(part)
if part.Parent:isA("Character") then
local name = part.Parent.Name
if in_table(name, allowed) then
if script.Parent.Collidable then
script.Parent.Collidable = false
script.Parent.Transparency = 0.5
sleep(1)
script.Parent.Collidable = true
script.Parent.Transparency = 0
end
end
end
end

link(script.Parent.Collided, onCollide)[/lua]
Open the "Script" and paste this lua code. Finally change "Yournamehere" and "Othernamehere" and add whatever names you want on the list.No killing is included, but add it if you want. Have fun letting the only players in and the Vip door can be useful for a secret hideout, givers, party,etc.

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