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  Official Buildism Twitter
Posted by: Jacob__mybb_import1 - 02-01-2011, 02:35 AM - Forum: News - Replies (20)

I haven't used my Twitter account in a long time, so I'm going to start posting news about Buildism there. You can follow me here: http://twitter.com/Jacob__

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  1/31/11
Posted by: Jacob__mybb_import1 - 02-01-2011, 02:33 AM - Forum: News - No Replies

  • Added a new help button with info about the controls
  • Fixed a UI bug introduced in one of the recent updates
  • Dialogs are centered in the middle of the main window instead of going to the top left corner of the screen
  • Added a better default game

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  1st person to get 1k place visits
Posted by: Asai - 02-01-2011, 01:12 AM - Forum: 2DWorlds Discussion - Replies (13)

>Big Grin I win the game.


And I plan to become top poster. DOUBLE >Big Grin

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  Lua Syntax Highlighting in Posts
Posted by: Jacob__mybb_import1 - 02-01-2011, 12:36 AM - Forum: News - Replies (5)

Use [ lua ] tags:

[lua]tool = script.Parent
player = tool.Parent.Parent
character = player.Character
body = character.Body

enabled = true

function enable()
enabled = true
tool.Name = "Rocket"
end

function disable()
enabled = false
tool.Name = "Reloading..."
end

function playSound(s)
if game.AssetService:getChild(s) ~= nil and game.AssetService[s]:isA("Sound") then
game.AssetService[s]:play()
end
end

function normalizeVector(vec)
local m = math.sqrt(vec.x * vec.x + vec.y * vec.y)
return Vec2D(vec.x / m, vec.y / m)
end

function onClick(btn, pos)
if btn == 1 then
if not enabled then return end
disable()
local r = create("Box")
r.Size = Vec2D(2, 1)
r.Name="Rocket"
local v = normalizeVector(Vec2D(pos.x - body.Position.x + 0.1, pos.y - body.Position.y - 1.5))
local angle = math.atan2(v.y, v.x)

local c = create("FixedVelocity")
c.Velocity = Vec2D(v.x * 10, v.y * 10)
c.Parent = r

r.Rotation = math.deg(angle)
r.Position = Vec2D(body.Position.x - 0.1 + v.x * 7, body.Position.y + 1.5 + v.y * 7)

local s = create("Script")
s.Name = "RocketScript"
s.Source = [[
exploded = false
function playSound(s)
if game.AssetService:getChild(s) ~= nil and game.AssetService[s]:isA("Sound") then
game.AssetService[s]:play()
end
end
rocket = script.Parent
function onCollide(hit)
if exploded then return end
exploded = true
local e = create("Explosion")
e.Radius = 7
e.Position = rocket.Position
e.Parent = game.World
rocket:remove()
playSound("Explode")
end
link(rocket.Collided, onCollide)
]]
s.Parent = r
r.Parent = game.World
playSound("Rocket")
sleep(4)
enable()
end
end

link(script.Parent.MouseDown, onClick)[/lua]

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Thumbs Up Rate my obby, FIRST Buildism obby.
Posted by: InternetGuy - 01-30-2011, 10:41 PM - Forum: Suggestions - Replies (2)

Tell me, is my obby good? (No winners area yet)
First obby ever!
Rate it!

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  Can anyone convert from RBLX to Buildism?
Posted by: InternetGuy - 01-30-2011, 10:36 PM - Forum: Scripting - Replies (6)

Hoping someone can, I don't mind if you can't.
...
function onTouch(hit)
hit.Parent:kill()
end
script.Parent.Touched:connect(onTouch)

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  General ROBLOX discussion.
Posted by: ILiekMudkipz - 01-30-2011, 10:07 PM - Forum: Video Games - No Replies

Since the main reason most of us are here is for an alternative from ROBLOX, discuss it here instead of spamming useless threads about it

*cough*testerrocksroblox*cough*

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  Why the population should not get larger
Posted by: BuildistGuard - 01-30-2011, 07:32 PM - Forum: General Discussion - Replies (3)

Wow, why do people have many children? It is mainly religion. Christians,Jews,Muslims and mormons have lots of children. This should stop or else we will have food shortages and water shortages. If you agree the population should stop growing so fast so people have one child per family. If the family has more then 1 child, they are given to adoption or they should be able to live by themselves with some education.

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  Destroy Miley Cyrus and Justin Bieber in a Pit of Death!
Posted by: Jacob__mybb_import1 - 01-30-2011, 07:13 PM - Forum: Current Games - Replies (9)

This is what block fragmenting was invented for!

[Image: 28.jpg]

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Sad Help! It wont work!
Posted by: InternetGuy - 01-30-2011, 06:29 PM - Forum: Scripting - Replies (1)

while true do
wait(1)
e = create("Explosion")
e.Parent = game.World
e.Position = game.World.CircleMan.Position
end

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