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This shall be my first script... |
Posted by: akiake - 08-13-2011, 01:50 AM - Forum: Scripting
- Replies (4)
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--i <3 already knowing RBX.lua, i made this in a few seconds, and this is my first script
local deb = false
link(game.World.Button1.Collided, function(nope)
if nope.Name == "Body" and deb == false then
deb = true
game.World.Button1.Color = Color(0,255,0) --green
sleep(1)
dep = false
game.World.Button1.Color = Color(255,0,0) --red
end
end)
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Enemies in Range |
Posted by: Sazaho - 08-12-2011, 10:10 PM - Forum: Requests
- No Replies
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I would like to request for a skin to use in my new game that will be used for some enemies.
details:
It must use the advanced template
It should be mainly coloured grey or white
But if you can depict it in a different colour to suit my game's background, that will be okay.
It should/must vaguely resemble a robot/machine similiar to those in portal
Again, if you can find a way to make it fit in but not matching this content, then you may.
I may use more than one of the contributed skins throughout the game. All other contributions will be added in secret rooms and easter eggs.
To all who help- thank you
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PHP/SQL |
Posted by: Dignity - 08-12-2011, 09:19 PM - Forum: Programming
- Replies (19)
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I have two questions about PHP+SQL.
- How do I check if something exists in a table? - Done
- How to I check if something equals something?
By "equals something" I mean something like
Code: if Pass='$psw'
setcookie("User", "");
Only in SQL.
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Pirate Adventure |
Posted by: Jupiter - 08-12-2011, 08:08 PM - Forum: Future Games
- Replies (3)
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The objective of the game is to get all the Doubloons. You get doubloons by going on an island and beating it (All islands will be some kind of puzzle/obstacle course).
What I have finished so far
Boat
Doubloons UI
Going to other islands
What I'm working on
First island
Shop
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A million miles down |
Posted by: Sazaho - 08-12-2011, 07:31 PM - Forum: Help
- Replies (11)
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Everytime I open up my game: sTrAnGe WoRlD in build mode, the actual level (what I have built) appears a LONG way from the camera start position, and has repeatedly forced me to have to zoom all the way out and back in just to find it. This is a great inconvenience as I am constantly building my game in short bursts and then testing it.
Please could someone tell me what is wrong and how to counter act it.
Thank you.
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