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  blue names?
Posted by: Agustin - 08-07-2011, 06:11 PM - Forum: 2DWorlds Discussion - Replies (16)

why do some peopel have blue names

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  helo
Posted by: Agustin - 08-07-2011, 06:00 PM - Forum: Introduce Yourself - Replies (3)

i am a argentina in latvia i found this by serching free building game on youtube i dont speak good english sory

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  Could someone make thsi scipt of a gun shoot automatically?
Posted by: Slender_man - 08-07-2011, 05:49 PM - Forum: Scripting - Replies (4)

This is semi-automatic but can someone make it shoot automaticly?


tool = script.Parent
player = tool.Parent.Parent
character = player.Character
body = character.Body

enabled = true
reloading = false

ammo = 12

function showAmmo()
player:message("Ammo: "..ammo)
end

function reload()
if reloading then return end
reloading = true
enabled = false
tool.Name = "Rocket"
while ammo < 1 do
sleep(0.5)
ammo = ammo + 12
showAmmo()
end
enabled = true
reloading = false
end

function unload()
enabled = false
tool.Name = "Reload"
end

function playSound(s)
if game.AssetService:getChild(s) ~= nil and game.AssetService[s]:isA("Sound") then
game.AssetService[s]:play()
end
end

function normalizeVector(vec)
local m = math.sqrt(vec.x * vec.x + vec.y * vec.y)
return Vec2D(vec.x / m, vec.y / m)
end

function onClick(btn, pos)
if btn == 1 then
if not enabled then return end
ammo = ammo - 1
showAmmo()
if ammo <= 0 then
unload()
end
local r = create("Box")
r.Size = Vec2D(4, 0.4)
r.Name="Rocket"
r.Color = Color(255,255,102)
r.ShowBorder = false
local v = normalizeVector(Vec2D(pos.x - body.Position.x + 0.1, pos.y - body.Position.y - 1.5))
local angle = math.atan2(v.y, v.x)

local c = create("FixedVelocity")
c.Velocity = Vec2D(v.x * 40, v.y * 40)
c.Parent = r

r.Rotation = math.deg(angle)
r.Position = Vec2D(body.Position.x - 0.1 + v.x * 7, body.Position.y + 1.5 + v.y * 7)

local s = create("Script")
s.Name = "RocketScript"
s.Source = [[
exploded = false
function playSound(s)
if game.AssetService:getChild(s) ~= nil and game.AssetService[s]:isA("Sound") then
game.AssetService[s]:play()
end
end
rocket = script.Parent
function onCollide(hit)
if exploded then return end
exploded = true
local e = create("Explosion")
e.Radius = 1
e.Position = rocket.Position
e.Parent = game.World
rocket:remove()
playSound("")
end
link(rocket.Collided, onCollide)
link(rocket.TerrainCollided, onCollide)
]]
s.Parent = r
r.Parent = game.World
playSound("")
if enabled then
enabled = false
sleep(0.1)
enabled = true
end
end
end

function keyDown(k)
if k == "r" then
reload()
end
end

function selected()
showAmmo()
end

function deselected()
player:message()
end

link(script.Parent.Selected, selected)
link(script.Parent.Deselected, deselected)
link(script.Parent.MouseDown, onClick)
link(script.Parent.KeyDown, keyDown)

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  The adds block the "New reply" buttom
Posted by: Who - 08-07-2011, 05:39 PM - Forum: Bug Reports - Replies (3)


Title

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  Known/Common Bugs
Posted by: Login - 08-07-2011, 05:16 PM - Forum: Bug Reports - No Replies

These are a list of bugs that are known or common. If you post a bug that is already mentioned in this list, your thread will be deleted. If you do it multiple times, you will be warned. Ctrl + F if you want to find your issue faster (in case you couldn't look through a few issues). Unless your bug was reported BEFORE this thread, it will be deleted. Any threads made after this thread will be deleted or action will be taken depending on the situation.

Known/Common Bugs

  • Achievements take a while to receive
  • "Bug" for losing posts is not actually a bug, but when your post/a thread with your post in it is deleted, your post count is lowered as well because you posted there. It's not a bug when your post count lowers.

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  Asteroid Dodgers
Posted by: Qwertygiy - 08-07-2011, 03:49 PM - Forum: Current Games - Replies (10)

This will be a replacement for the failing Rotten Bridge to Nowhere. Basically, you have a small map and you have to run around to avoid meteors smashing onto the ground. It was very successful on Roblox, and I'm hoping it will be just as cool on Buildism.

Er... it's kinda hard to beat the coolness of a huge meteor smashing into the ground, exploding, and then watching the fragments going flying in 3D though... But I'll try Smile

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  What is the buildism equivalent of game.Players:getPlayerFromCharacter()
Posted by: Duck - 08-07-2011, 02:58 PM - Forum: Scripting - Replies (4)

I can't find it on the wiki, and it doesn't seem to be the same as on roblox

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  {Happyman's Blog}
Posted by: Happyman - 08-07-2011, 02:22 PM - Forum: Blog - Replies (4)

--My Blog--
(I might not post on here everyday but once I'm online I will)

7.8.2011
Today I woke up in my friends house because we planned to take a game time together. On the morning I took Oboy with milk and took a bread. When I ate 'em I went home. Then, a bit later my little sisters friend came home to us. They went together into a pool for swimming.
I was at the trampoline with my little brother. It was fun. And now I'm at the computer.

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  Be nice Game
Posted by: Happyman - 08-07-2011, 01:36 PM - Forum: Forum Games - Replies (14)

--Be nice Game--
You have to say something Nice about the user above.
Example: You are nice because (Ex. You are very helpfull for everyone)

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Wink Hello! I'm Happyman.
Posted by: Happyman - 08-07-2011, 01:22 PM - Forum: Introduce Yourself - Replies (20)

Hello, My name is Happyman.
I'm too Happy.
Big Grin
I'm helpful and nice to everyone.
Yes, before I joined my little brother (nice) told me everything from this site. Smile
So, Hello buildism world! ^_^

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