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8/7/11 |
Posted by: Jacob__mybb_import1 - 08-07-2011, 09:32 PM - Forum: News
- Replies (9)
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- Two fixed objects touching no longer cause Collided events
- Using link() inside link() for the same event is now disabled instead of crashing the game
- Fixed tools sometimes hiding themselves when a game was saved and then loaded again
- Parts with a FixedVelocity are now not affected by gravity
- Fixed player sometimes dying immediately after respawning (rarely)
- Fixed the camera shaking when the player went through a noncollidable part
- Added a ShowUI property to the player that hides the health bar
- The Collided event works for Water now
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Locking Threads Notice. |
Posted by: Login - 08-07-2011, 09:18 PM - Forum: Moderator Discussion
- Replies (7)
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Please don't lock threads due to flaming. That just means the user will have to create a whole new thread over something that was not their fault.
If someone flames, you use the warning system or try to get back on topic.
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Convert this code to buildism please :> |
Posted by: Excel - 08-07-2011, 08:55 PM - Forum: Scripting
- Replies (4)
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Code: local debounce = false
function getPlayer(humanoid)
local players = game.Players:children()
for i = 1, #players do
if players[i].Character ~= nil then
if players[i].Character.Humanoid == humanoid then return players[i] end
end
end
return nil
end
function putOnArmor(humanoid)
local torso = humanoid.Parent.Torso
humanoid.MaxHealth = 200
local player = getPlayer(humanoid)
if player ~= nil then
local message = Instance.new("Message")
message.Text = "You are a god!"
message.Parent = player
wait(5)
message.Text = "Health Increased By 100"
wait(5)
message.Parent = nil
end
end
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