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The book of buildism |
Posted by: Duck - 07-09-2011, 01:34 PM - Forum: The Community
- Replies (2)
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Go on a game's webpage and change the ID of the game to 6
The Founder's home for three winters was now being taken from him by Fate. He realized that the only fitting way to honor the Old Empire was to create another society of comparable merit, but he couldn't possibly have known about the challenges that were before him.
The Book of Buildism, 8:3
A spirit visited the Founder in his sleep. She informed him of the mechanism that would be necesary to achieve his goal. For many months he had struggled, and he was all too thankful. He began to work.
The Book of Buildism, 9:12
After a false start, the Founder formed a small group called the Buildists. The Buildists claimed land and set out to build an empire. A few travellers stopped by, but they remained loyal to the Red Beast and soon returned to Him. But the Beast's empire was beginning to show signs of fracture; it was only a matter of time.a
The Book of Buildism, 10:10
The followers of the Red Beast assaulted. The Buildists resisted, and only just saved the empire from collapse. Some necessary killings were committed, but more than a few of the intruders saw the Light and changed their villainous ways. The Assault brought pain and suffering, but in the aftermath there was a great flourishing in culture and society.
- The Book of Buildism, 11:4
The Beast was becoming uneasy. He began to crush all dissent, and his censors ensured that the Buildists could not publish any information about their land in His territory. The chief Buildists worked day and night to improve their empire, and it emerged as a viable habitat. The numbers of the Buildists continued to climb.
- The Book of Buildism, 11:5
A few bandits from an unknown society came to harass the Buildists. The Buildists were filled with rage, as their words were filled with bitterness and lies. Then, someone spoke a few words in a strange tongue. The bandits vanished, and they were transported to another world where gravity was low and there were bizarre craggy landscapes. They remained trapped there for the rest of their lives, for they had no idea what had happened or how to escape, because things like this never happened in their homeland.
Following this, the Buildists entered a great time of expansion and creativity.
- The Book of Buildism, 11:6
a10: Most Buildists did not want to conquer the Beast. However, the hostility of the Beast-worshippers toward the Buildists made conflicts impossible to avoid.
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Please Jacob.. |
Posted by: Excel - 07-09-2011, 11:50 AM - Forum: 2DWorlds Discussion
- Replies (6)
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Add more setting's to be able to lower the graphics, I dont know why But buildism Lag's on my computer badly... It started lagging once You made terrain, and ever since It's been boring... Id love to build But I cant, I want you to add Things like quality settings etc... Please
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"+" and "-" |
Posted by: Nyht - 07-09-2011, 10:20 AM - Forum: Suggestions
- Replies (3)
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"+" is not defined, currently (I believe). It can be used to add with ease, Instead of typing Vec2D:add or <variable>:add, they can use "+". It can also be used in math to make adding easier... AKA, save some time typing.
e.g.
[lua]while true do
eg = game.Environment
eg.Time = eg.Time + 1
wait(0.3)
end[/lua]
[lua]eg = game.World.TelePad2
function onTouched(hit)
if hit == "Body" then
hit.Position = eg.Position + 0.25
end[/lua]
Same thing for "-", will make subtraction easier.
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onChatted |
Posted by: Nyht - 07-09-2011, 06:23 AM - Forum: Programming
- Replies (10)
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I've made a script using the onChatted function, however, the output says:
Script6: '=' expected near 'onChatted'.
So I decided to (yet again) turn to this community. I'll convert it to ROBLOX and test it there, even though it will have different methods.
[lua]npc = create("NPC")
label = create("Label")
print("Loaded Cloning Script")
--[[ function onChatted(msg) ]]--
if msg == "/clone" then
print("Cloning " .. speaker.Name)
npc.Parent = game.World
npc.Name = speaker.Name
label.Parent = npc
label.Text = speaker.Name .. "'s Clone"
npc.Skin = speaker.Character.Skin
print(speaker.Name .. " was successfully cloned.")
else
print(speaker.Name .. "was insuccessfully cloned.")
end
end
link(Player.Chatted, onChatted)[/lua]
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I owned someone that likes MLP: FiM. |
Posted by: Spongebob1212 - 07-09-2011, 04:33 AM - Forum: General Discussion
- Replies (17)
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They owned me back. Then I owned that person back. Then the person owned be again.
Fluttershy: SWEET DASH AND HELLA APPLEJACK
Spongebob1212: THEY DIED
Fluttershy: sweet dash: IMMA DO A FAAAWWWKEEENZ SNOIC RANBOM
Fluttershy: also
Fluttershy: wtf mario steam pic
Spongebob1212: I like mario.
Spongebob1212: And it stans for LBPFan120.
Spongebob1212: Yellow Mario with L on cap = LBPFan120
Fluttershy: hng
Spongebob1212: Thats my YouTube account.
Fluttershy: why not recolor a pony like the COOL KIDS
Spongebob1212: NO.
Fluttershy: do you want to be a COOL KID
Fluttershy: DO YOU
Fluttershy: DO YOU WANNA BE COOL
Spongebob1212: Ponys suck.
Fluttershy: YOU SUCK
Fluttershy: PONIES ARE AMAZING
Spongebob1212: NO U
Fluttershy: coolstory
Spongebob1212: MY LITTLE PONY SUCKS.
Fluttershy: MARIO SUCKS COMPARED TO FiM
Spongebob1212: FFFFFFF-
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