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Performance Testing |
Posted by: Jacob__mybb_import1 - 06-10-2011, 09:19 PM - Forum: 2DWorlds Discussion
- Replies (16)
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If you have time, open an empty game and paste this in the script console without clicking play:
Code: game:scheduleTask(function() local t = os.time(); for i=1, 1000 do p = create("Box"); p.Position = Vec2D(math.random(0, 1000), math.random(0, 500)); p.Fixed = true p.Parent = game.World end; print(os.time() - t)end)
Tell me what the number it prints is. Then zoom out until the whole world is visible, hold F7 and tell me your average FPS.
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Chat service |
Posted by: noob007 - 06-10-2011, 06:33 PM - Forum: General Discussion
- Replies (2)
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Hello,
I'm currently making a chat program, and I would like your opinions on some things.
Form
Please don't spam it.
More questions will be added soon.
Thanks.
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Terrain Glitch |
Posted by: AK-47 - 06-10-2011, 04:11 PM - Forum: Bug Reports
- Replies (3)
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Here's a video:
When you draw new terrain, the old one will stay "invisible" and tangible until you release the mouse button.
One the second one, after I dropped the blue box, You could see that by drawing new terrain that will go over the object, the object will sink to the bottom. This works the same way with players.
I wouldn't worry about number one, but number two can really bug people.
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