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| Could somone please make this Tool into a Model and make it a Buildism Script? |
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Posted by: Fish - 04-28-2011, 09:15 AM - Forum: Current Games
- Replies (3)
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It is ROBLOX Script ATM. It is suppost to lift Water Pillars out of the ground. Please make it a Tool and a Model. Thanks if you do...
tool = Instance.new("Tool")
Handle = Instance.new("Part")
Handle.Shape = "Ball"
Handle.formFactor = 0
Handle.TopSurface = 0
Handle.BottomSurface = 0
Handle.Locked = true
Handle.Transparency = 0
Handle.Reflectance = 0
Handle.Name = "Handle"
Handle.BrickColor = BrickColor.new("Cyan")
Handle.Transparency = 0.3
Handle.Size = Vector3.new(1,1,1)
Handle.Parent = tool
RockFolder = Instance.new("Model")
RockFolder.Name = "Rocks"
RockFolder.Parent = Workspace
function Sound(SoundId)
s = Instance.new("Sound")
s.SoundId = SoundId
s.Name = "ToolSound"
s.Parent = Handle
s.Pitch = 1
s.Volume = 1
return s
end
Engage = Sound("http://www.roblox.com/asset/?id=11450310")
RockFolder.ChildAdded:connect(function(Stone)
Stone.Touched:connect(function (hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent.Name ~= tool.Parent.Name then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-100
hit.Parent.Humanoid.Sit = true
hit.Parent.Torso.Velocity = Vector3.new(math.random(-0,00),math.random(125,150),math.random(-00,00))
end
end)
Stone.CFrame = Stone.CFrame*CFrame.new(0,0,0)
for i=1,25 do
Stone.CFrame = Stone.CFrame*CFrame.new(0,0.4,0)
wait()
end
wait(0.05)
for i=1,25 do
Stone.CFrame = Stone.CFrame*CFrame.new(0,-0.4,0)
wait()
end
Stone:remove()
end)
function Stone(CFRAME,Number)
S = Instance.new("Part")
S.Name = "Rock"
S.formFactor = 0
S.Anchored = true
S.TopSurface = "Smooth"
S.BottomSurface = "Smooth"
S.Locked = true
S.Transparency = 0.3
S.Reflectance = 0
S.CanCollide = true
S.Size = Vector3.new(math.random(02,07),math.random(20,25),math.random(02,07))
S.BrickColor = BrickColor.new("Cyan")
S.CFrame = CFRAME*CFrame.new(0,0,Number*10)*CFrame.fromEulerAnglesXYZ(2*math.pi/360*math.random(-20,20),2*math.pi/360*math.random(-500,500),2*math.pi/360*math.random(-20,20))
S.Parent = RockFolder
end
D = false
tool.Activated:connect(function()
if D == true then return end
Engage:play()
D = true
Dir = tool.Parent.Torso.CFrame
print(Dir)
for i=1,10 do
Stone(Dir,i*-1)
wait(0.05)
end
D = false
end)
Player = game.Players.tremper
tool.Parent = Player.Backpack
RockFolder.Parent = Player.Character
tool.Name = "_-_=+.?[}"
--[[p = Instance.new("Part")
p.Parent = Workspace
p.Anchored = true
p.BottomSurface = "Smooth"
p.Position = Vector3.new(10, 50, 20)
p2 = p:clone()
p2.Parent = Workspace
p2.Position = Vector3.new(20, 15, 2)
a = Instance.new("Part")
a.Parent = Workspace
a.Anchored = true
a.TopSurface = "Smooth"
a.BottomSurface = "Smooth"
a.BrickColor = BrickColor.new("Really red")
a.Size = Vector3.new(1,((p.Position - p2.Position).magnitude),1)
a.CFrame = CFrame.new((p1.Position+ p2.Position)/2, p1.Position)*CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
]]
Thanks if you do!
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| Forget this there is so many jump bugs I have converted them all in to this 1 thread |
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Posted by: McNoobster - 04-28-2011, 05:47 AM - Forum: Bug Reports
- Replies (4)
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Deleted all my other post
Heres a video ak47 made that knocks down me having to write 2 of them.
http://www.youtube.com/watch?v=B6zGrohvT...r_embedded
and here are the other ones
You cant jump on med-lrg sized balls. It works once then stops
Also if you put a water down and go into it and jump out to the side and try to walk down in mid air when you hit the ground you wont be able to jump.
here is directions
walk in to water
jump out from top
walk out of the water zone in mid air
hit down as you fall
when you hit ground you wont beable to jump
(also works with collidable bricks)
(maybe if ak47 gets it he can make another video)
There is also one that makes you jump higher while doing this.
You get a brick put it down walk into it and jump it may take a couple times to realize it.
Ok so in my bug place I put a yellow brick to test it on if you jump on the yellow brick you can that the floating brown brick is where the hiegth of your jump is normally but if you run in to the brick from the side and jump you go a bit higher. (note: double click up when you jump into the brick for it to work)
and here is the last one
If you merge 2 ladders together you super jump when you get to the top.
heres a place to test them.
http://buildism.net/games/Where-I-find-bugs---gt--/2005
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