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I can't load a couple of files |
Posted by: Intile - 10-18-2010, 09:09 PM - Forum: Suggestions
- Replies (1)
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Yeah, here I am again
After messing around with the builder a bit more, the messed up character bug returned out of nowhere (could be because I opened a file from an older version of the game.) Anywho, upon realizing this, I saved a different version of the level while the game was still running and while my character was still in-game. After I saved I tried opening the file, just to see what would happen. My screen went blank and this showed up in the console:
Code: [2010-10-18 17:06:41] LoadGameThread: [string "LoadGameThread"]:351: function arguments expected near `<eof>`
Now I can't open up the newest file OR the original one. It'd be nice if this was fixable because I had a good amount of work in there ):
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10/18/10 - Game Thumbnails |
Posted by: Jacob__mybb_import1 - 10-18-2010, 08:58 PM - Forum: News
- No Replies
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When you save a game online, it will now upload a picture of whatever is on your screen to be the game's icon around the site.
These things were added yesterday but I didn't have time to post them: - "Add Center Hinge" option in Edit menu
- "Move to Front/Back" options in Arrange menu
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Could I get some examples of selected & deslected connections? |
Posted by: Intile - 10-17-2010, 09:46 PM - Forum: Scripting
- Replies (2)
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I just started trying to mess with them a while ago but I can't figure out how to use them for the life of me. Here's what I have:
Code: link(script.Parent.selected,
cam.FollowObject = car
cam.ScaleFactor = 50
end)
link(script.Parent.deselected,
cam.FollowObject = p.Parent.Body
end)
Yet I keep getting this error: (the portion of code I gave you begins at line 10)
Code: [2010-10-17 17:43:24] Game.StarterInventory.Car.Drive: [string "Game.StarterInventory.Car.Drive"]:10: ')' expected near `=`
Any help would be greatly appreciated because I'm kind of getting frustrated with this.
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10/17/10 #4 - Rockets |
Posted by: Jacob__mybb_import1 - 10-17-2010, 09:14 PM - Forum: News
- No Replies
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(Let's see if I can break the record for number of updates in a day)
Look in the object browser. They work kind of like FixedVelocitys, except the direction of the force depends on the parent part's rotation.
For fun, delete the FixedRotation in your character and strap one to your head.
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10/17/10 #3 - Copy Tool Update |
Posted by: Jacob__mybb_import1 - 10-17-2010, 08:58 PM - Forum: News
- No Replies
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Now, when you copy a part, it is connected to any parts intersecting it when you release the mouse button.
This should make building with the tools easier.
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